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hardlySapient

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A member registered Apr 20, 2025 · View creator page →

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(sub-5 minutes, 24 deaths). This game reminded me that game jam platformers can be more than just gimmicks, awesome level design. This is kind of a non-issue, but the spikes look kind of non-threatening so I jumped into them thinking they were grass a few times, but that's mostly on me. 

Yeah, I used a dithering+pixel art shader to render the sprites in Blender, and then I connected them in Godot. 


Chaotic and stressful in a good way, and the music suits that feeling. Once you get used to them, the controls feel very smooth.