The art and presentation were off the charts. The gameplay was a little but cryptic but I love the idea. A quick friendly suggestion would be to ensure that once a tower shoots a projectile that it does not miss. I can imagine that being a frustrating way to lose.
Happiest Mask
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A member registered Nov 06, 2025 · View creator page →
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Survive against the evil Symmetress for as long as you can!
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Very fun idea with great execution. I genuinely laughed out loud. Only thing I would add is a more clear explanation of scoring and the end goal. Since this is a jam game it makes sense that those are not quite as obvious as they might be in a commercial project. I can see the potential for having tons of wacky levels.
Thanks for the kind words about the art! Your comment about the gameplay being vague is completely fair. The ultimate goal was to have a game loop featuring a phase-based boss fight and additional enemy types. Unfortunately, I was not able to implement those ideas because of the time constraints. This was a learning experience for sure. I'll let you know once I try your game :)

