Hi! The idea was to be thoughtful on how to use the arsenal of spells, but maybe a little indicator of remaining cards would have done a better job at planning around that, and yes, no audio because I wouldn’t have had time to submit the game otherwise :(
Handol
Creator of
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Hi! Sorry for the music volume, I forgot my own volume was very low during development so I didn’t notice that. The shooting speed is meant to be challenging so that the player will have to think a bit of how to tackle the next, but maybe it is a little bit too challenging sometimes. The narrative bits are there as sort of “diegetic guide” on what to do next. Glad you liked the game!
Hi! Yeah, the enemies follow all the way to the last place they saw the player, although its just to make it challenging since the game consists of just one level. I planned for there to be a little bit more lore for why is the player in that situation, but time was not on my side (Not that I had any ideas for that tho, narrative is not my strength). Glad you liked the game!
Hi! “Hotline Miami” is on my Steam backlog, so I don’t really know it feels yet, but I’ll check it out soon. Also, the “not being able to move while shooting” was inspired after playing Hades with “The adamant rail”, and I think it added some difficulty to what is a very short game. Thanks for playing, hope you liked it!


