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Handol

12
Posts
A member registered Aug 03, 2025 · View creator page →

Creator of

Recent community posts

Hi! The idea was to be thoughtful on how to use the arsenal of spells, but maybe a little indicator of remaining cards would have done a better job at planning around that, and yes, no audio because I wouldn’t have had time to submit the game otherwise :(

Hi, glad you liked the idea! I had thought of this character a while ago, and the topic of the jam gave me a way to use it, so I just tried to do something with it! And just added the cover image, thanks for the suggestion!

Hi! Yeah, most of the combat (and therefore the game itself, basically) was rushed to at least try and deliver something on time, but I’m glad you liked the spells!

Hi! Yeah, combat was rushed in the last 24 hours so many corners where cut, but I wanted to put something out there at least. Also, art is not mine, original artists are credited in the description, be sure to check their stuff out too!

Hi, glad you liked it!

Hi! The restrictive feeling of the shooting was partially intentional, considering the encounters had to be somewhat tough to make those 60 seconds really feel like barely enough. Glad you liked it!

Hi, glad you liked the game!

Hi! Sorry for the music volume, I forgot my own volume was very low during development so I didn’t notice that. The shooting speed is meant to be challenging so that the player will have to think a bit of how to tackle the next, but maybe it is a little bit too challenging sometimes. The narrative bits are there as sort of “diegetic guide” on what to do next. Glad you liked the game!

¡Hola! Tenía que sacarle todo lo posible a ese único nivel, ya sea con hacer un combate desafiante o recolectar items en cada intento. ¡Gracias por jugarlo!

Hi! Yeah, the enemies follow all the way to the last place they saw the player, although its just to make it challenging since the game consists of just one level. I planned for there to be a little bit more lore for why is the player in that situation, but time was not on my side (Not that I had any ideas for that tho, narrative is not my strength). Glad you liked the game!

Hi! “Hotline Miami” is on my Steam backlog, so I don’t really know it feels yet, but I’ll check it out soon. Also, the “not being able to move while shooting” was inspired after playing Hades with “The adamant rail”, and I think it added some difficulty to what is a very short game. Thanks for playing, hope you liked it!

Very interesting game! Got momentarily soft-locked on the 2nd level because I let one of the soldiers to all the work and unknowingly triggering a door that now wouldn’t allow the other soldier to go through, but a loop fixes everything here

Well done!