[DAY 8] (Better late than never...)
Created the enemy from scratch, and that was a wonderful experience, learned a lot about collisions and my work got more easy.
- Updates:
+ Added a menu;
+ Enemy upgraded (With the help of How to do Enemy AI 2D - melee attack, turn around in Godot 3? Tutorial). Enemy can detect walls/holes and turn around. If the player attack from behind, it will turn around.
+ A basic health Item was added;
+ Player and enemies attack sound added;
+ Background music added.
- Next Objectives:
+ Weapon change;
+ Working on better graphics;
+ Implementing a dialogue box system.