Can't you check if a person picked up the quest item every time a player lands on a planet and spawn non quest loot if they haven't picked up the quest item
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Like it except that you have no way of undoing things which feels weird and unsatisfying.
The game is flickering from time to time during loading and i think that might be because, from what i saw in your video, you put all your code in the draw event and i think that slows down the draing of frames causing a flicker. If you instead separate logic from drawing that flicker might go away