Really like the character designs, I think maybe it could benefit from having shoot be able to be held down to fire at a certain interval instead of having to spam but other that fun game!
Hareh
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A member registered Aug 25, 2021 · View creator page →
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This is a remake of my Uni game project Organic Dungeon following a semester break where I worked on Ethereal Fortuna.
Shooter
Enter an infinite procedurally generated dungeon. Fight and survive for as long as you can.
Shooter
Simple shapes barrage the player in waves until their boss is met and promptly destroyed.
Shooter
Recent community posts
A Hundred Million Clicks Together jam comments · Posted in A Hundred Million Clicks Together jam comments
Nice simple visuals, really like the silhouette of the time and player when finishing a round, but the balancing and time to get upgrades was a bit off, I would probably have it so you can finish the first wave after 2 upgrades and make it so that you get upgrades faster, even if that means the upgrades are cheaper, to make the player feel like they are earning more with every life instead of slowly building up their money to buy one upgrade. Would also make the game be completed faster so players get to see more enemy types and stuff faster.
But other than that really cool, simple incremental game!
Jamsepticeye community · Replied to Quinn Dymalski in I'm still looking for more games to play/review!












