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Hallodaddy070

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A member registered 15 days ago

Recent community posts

Thank you for answering so quickly! I understand what you're saying. In the codeblock you described it sets the clones layer to the value of its Lm.cloneid/ftso (which is the key right?) in the string v.v (lm.ld). So it sets the layer to the key.  My question was how I could set a clones layer, in other words, how can I set the value of a key. If it checks the value of a key, and there is no value, you can't expect the layer to change right? How do I give it value, I can't find any place where I could do that. A  circle around the number I should change is all I need. The screenshot is in the sprite with the clones called Sprite1. I tried sending but it doesnt let me send the screenshot for some reason, do you have discord?

''once the clones receive that broadcast they set to their layer''

I want to know how I can tell a clone in which layer it should be, that is what I don't know. What controls that? And you said that the set layer block and a couple other blocks were clone compatible, how do you refer to a clone?

Hello, I wanted to ask how the layering with the clones worked. I tried to find out myself but I couldn't manage to do it. Could you perhaps make a sample project with a sprite with 3 clones (with someway of seeing that they are different with the color effect, costume or whatever) that get placed at a layer different from the one they spawn at using LM1?