thank you :)
HalfAlieno
Creator of
Recent community posts
ahhhhck that’s a problem with my coding. Because it’s based on a tutorial (link the description!) it bases the calculation of distance on the sprite’s dimensions, so if the resolution is off, it won’t work properly.
sorry about that!
the reason why the sprites look 3d…is because they are! All of them are pre-rendered 3d models turned into sprites :)
In case you are interested in my art, I'm working on a game called PizzaBreaker which will feature my amateurial models
you can follow me on Blusky <3 https://bsky.app/profile/ufopizzaproduction.bsky.social

All sprites made by me and yes, the game being stuck is the point of the game.
I went and removed the restart button, as well as forcing the game to save after your first attempt.
I expect a 5 stars on the limitation score! And 1 on everything else
EDIT: the game has a save and restart functionality meaning after the gamejam is over I may upload the real version without those features locked ;)
Well done team. Love the music, the 3d face of the guy in the corner, the bizarre character designs and the body adventure exploration.
I wish the dropoff of the gizmos was a bit more clear and possibly it would have been nice to get a gameover screen that shows the result of you failing to save the patient (for the limitation).
But those are nitpicks, overall I really enjoyed it.
This was really cute! I loved the newspapers, the messages from the customers, the music and the art.
It was a fun relaxing entry and was a perfectly wrapped game.
The timer feels arbitrary, wishing it was clearly counting down instead of counting up to 24. While this fits perfectly with the limitation of becoming the villain, I'm not sure how much it fits the theme of primal.
But overall, I really liked it! If this was a full game, I could see my wife playing it lots.
I kept dying and I wasn't sure why. I was being hit by the tribesmen shooting me with bullets, but the bullets are very hard to see.
This game has a lot of potential and was super charming. The mechanic of summoning the demons while avoiding both the demons, the bullets and detection was really nice, like a mix between flashgames I grew up with.
Overall I enjoyed it, a pity there was no music, sfx or ending.
Beautiful art and great music, I love how you managed to tell a compelling story in such a short form! The combat is nice conceptually.
Good on you team.
What dragged it down for me was the controls were not very responsive (it was hard to know when the spear hitbox was active) and the fact that I was softlocked after the first round of enemies












CAN YOU BEAT MY HIGH SCORE?