Dunce-bishop and/or dunce-queen is also hilarious. However, I am confused how it works. Does it not put the opposing king in check when it is attacking? Because I don't see why the CPU would not move out of "false check" 100% of the time as if it were real check, considering that the obvious way to use it is to attack the king and teleport it into a checkmated square.
halcyonacoustic
Recent community posts
Most of that dialogue is very funny. Especially the vegetables one. I would consider adding a few more of the dialogues to the shopkeepers. They often have multiple things to say in Undertale (temtem, the food court guy) and it works well. You certainly have enough quality material if you pick the best 40% and make sure they are punched up.
Also, I think adding the deck preview before battles is a good move. I did find myself in unwinnable situations on first battle more than once due to the deck being optimized for the previous scenario, and you don't want to encourage a one size fits all deck when deckbuilding is one of the more engaging parts of the game.
I absolutely adore the demo! The world map being identical in style to Pokemon TCG was a good entry point for me, visually. Wraiths (I think that's their name?) are my favorite unit so far. They feel overpowered in a fun way as someone who doesn't know a lot of traditional checkmate setups. I can't wait to see the zany endgame stuff.
Fullscreen was stretching the game instead of keeping the aspect ratio, so I played around with my NVIDIA control panel settings. To get it not to stretch, I went to Display -> Adjust Desktop Size and Position and I chose Scaling Mode -> Aspect Ratio and Perform scaling on GPU. Might be something to add to the readme if there is one.
I've only played a few minutes but I like the music so far!
I was playing and I got stuck on this rock. https://imgur.com/a/pExAiVb It's kind of hard to see because I'm paused but I'm assuming the dev can recognize it.
I could jump but I still couldn't move (I tried to use my last feather as well). Then the game got stuck saving, but I assume auto save has me covered there. But I had to use task manager to close it.
PC download version runs at about 2 frames per second with my GTX 970 :(
Is the mouse sensitivity tied to the frame rendering? Because no matter what I set the tuning at, I can't turn less than 60 degrees even with a MINISCULE mouse movement.
I tried turning my Razer Naga sensitivity WAAAAAY down and the low framerate still makes it really difficult to turn at the speed I want to. I changed the mouse's polling rate and it maybe helped a little?
I'll come back later when I can get something closer to playable, good work so far!
Edit: Seems like the game runs poorly partially because the PC version defaults to full resolution! In-game resolution options would be ideal but I can change my desktop resolution as well.
Great game. I'm not sure how hard it would be to have a frame limiter, but I was running between 250 and 3000 fps depending on the area and my monitor only runs at 60! So lots more processing going on than necessary.
Did some more monitoring: my GTX 970 was running around 35%, except on animated cutscenes like the ending, in which it ran at 80%. So that would be the main culprit for wasted power.