Those will be fixed in the full version.
Recent community posts
There will be easier difficulty modes in the full game.
The Swordsmachine breaking I'm aware of but have no idea what causes it yet. The fight does still work, but you won't know how much health he has.
It was originally that way but was removed for balance reasons. Not much point to the whole health system if you can just run away and hit some bodies a couple times to get your health back.
Just placed a sphere collider trigger on the player that checks when a wall is inside it. When the player jumps, it checks the direction by comparing the sphere’s position with the closest point on the wall’s collider. Then resets vertical velocity and adds upwards + direction force.
Nice visuals, mostly good sound, great music, decent gamefeel but very poor balancing for combat, ammo and procedural generation.
Worth a couple tries.
Edit: Balancing has been improved with an update.
Sorry, but this prelude is all you're gonna get until the game comes out on early access in 2020. I post development updates on youtube and twitter so people can see how it's progressing, which is why there are videos of levels that aren't in the demo.
It might be too hard too early for the full game, so I might make them easier there, but since they're the final boss of the demo, I'm fine with them being really hard in this. If you're having trouble with an enraged Cerberus, you should try getting them both to low health before killing one. That way you can quickly kill the other before it can do much in rage mode.
None of his swings can reach you if you're in the air, so jumping around helps.
Also remember that you're fully invincible for the entirety of your dash, so you can pass through sword swings.
Thank you for the detailed feedback!
I'm planning on taking a look at optimizing the gore and explosions a bit more in the future, but at the moment, the graphics options give you options for simpler explosions as well as how much blood you get per hit in case your performance gets real bad.
The problem with the Cerberus fight is that its difficulty is incredibly split -- For some people who had trouble with Swordsmachine, they get Cerberus with one try, for some others it takes over 20 to get it down. It really depends on how much you've gotten used to the movement of the game and when the right moment to go in to heal is.
Balance changes will keep happening overtime, though. If a lot of people find Cerberus too hard, I'll ease the fight up a bit.