Love the style of this a lot. Gameplay is also sooooo fun! Keep it up!
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First I got to say that this project is lovely! It's everything I'd want from a physics based fps.
I'll will look past all the cosmetic aspects and the look of the game. These things are either subject to change or generally ok
- I do not quite get how climbing works. You hold onto a ledge and then suddenly look down to pull yourself up? Am I doing it right? it feels wrong lol. I mean it definitely works (sometimes).
- By spawning over 100 bots the game will crash eventually. I believe as soon as there are too many ragdolls the game just says goodbye (I am running the game on a high end machine btw). I mean most maps in this are not made for more than a 100 bots anyways and I do not see the appeal for "number go up, me like".
- AI is very hard do implement correctly from my experience. Right now these bobbleheads run straight towards eachother and blast the hell out of one another. They strafe too while shooting which is cool and since everything wobbles their aim is not perfect. I like that a lot. But their pathfinding gets all messed up when they all spawn at the same location. Only one bot will move out of the mountain of bots every now and then till the gathering is over. Maybe more spawn points or a max spawn rate per tick could be a solution.
And the name of this project. I mean come on. You create this wobbly ass fun and you cannot think of a better name? I guess this plays into the fun factor of it
Keep it up!
and don't forget about the ability to become a ball like sonic or samus!! Stand still, crouch down, jump, and when landing on you butt move forward and press jump. Keep pressing jump to ball around!!
One of the best games I've played on itch! I had so much fun watching my gf play and later joining her. The controls are soooo awesome! reminds me so much of Mario64, just kinda smoother. The style reminds me of Journey mixed with Little Big Planet. And its all mixed in a Get over It fashion of climbing a raging mountain.
I also do not get the crystals. There is a red crystal on the bottom left side of the island and a orange round crystal on the bottom right. There is also a cave system on the 2nd floor of the mountain with 2 statues. Am I semelling some tasty LORE!!!!???
I will definitely follow this project. Can't wait for more content!
I can't for the life of me finish this stupid gaaaame!!!...forget that I said stupid. It is actually wonderful. The style is perfect (reminds me of the official trailer for one of the expansions back then). The gameplay is awesome but that Monstro fight duuuuude!!! There is nothing you can do! But for a 2 week project this is phenomenal! I love it! Create more stuff Carmy! Can't wait for more stuff!
I love the focus on open world. I did like the more linear way of gameplay in the first few levels we got, but opening up the game for a more free experience could be amazing! I hope that you sprinkle some fun things all around the world
Intresting world building. Really got into it the more I got to hear about what was happening. It wasn't as spooky to me as it could've been. After the third encounter I learnt how to survive without a problem. Normal enemies = shoot; Slow Lady = Run. And that was it. But as a solo project I really enjoyed it. A fun shooter with cool stor
I am a huge Ravenfield fan. Have played probably every version of it and still play it every now and then with new mods. This is that with a completely different setting and I gotta say I love it!
When this even gets close to the modding community that Ravenfield has this will be a gem. So far the gameplay is solid. Visuals are ok, sounds are ok. Nothing to complain about, especially because these things are subject to change.
I mean looking back at all the mods I've tested with Ravenfield you can recreate this game in it. It kind of feels like a pretty well made mod for Ravenfield. But I hope that this turns out to be its own fully fledged game.
Keep it up!
This could possibly be one of my favorite upcoming games like of all time. Seriously fun, engaging, and just inventive in the controls. Feels like a mixture of Amnesia and Skyrim in the best way possible. Keep up the phenomenal work you guys!
Finished the game after a few hours and I got to say I want to try out the VR version. Got scared a few times already and can't imagine to get jumped on by those things. The gunplay is actually sooooo good! Didn't expect it. The inventory system is very reminiscent of Resident Evil games, which is always welcome. I'll wait for future updates. Would love to see different enemies for example and more atmospheric sounds maybe and vfx in general like mist creeping in through corridors or lights flickering and whatnot.
Keep it up!
Daaaaaaamn!!! How are deck-building games getting so awesoooome! I love the take on this genre. Fantastic gameplay, love the artstyle and can't wait for more stuff like this! Fanstastic job!
Fun little game and interesting concept. Destroy the hero and win! I thought this would get repetetive quite quickly since it seemed too easy but I was positivley suprised. And I love the art. Bumps up the game to a must-playfor indie lovers
Aww I want more of this cute adorable stuff. You guys did a wonderful job! It's so fun and I just wish there was a whole lot more to explore and do. Excited about your future projects und I'm also curious about your previous games! Keep it uuuuup!!!!
So, I played this for an hour with my gf and it caught us offguard with the "HACK THE MAINFRAME" thing. Kinda spooky but in a cool way. We reached both endings and I gotta say clicking got addicting as soon as I found out that spacebar and Enter were clickable too!!!!! (but only when the cursor is on the piggy bank)
Note from my gf: Fluffs only live as long as they are happy. Happy. Happy. :)