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haha08

24
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1
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A member registered 90 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing!

Thanks for playing. I plan to expand this game and add a broader world setting.The gameplay could be adapted into gun modification or repair: when a yellow box enters an orange tile, it means a bullet is fired once; reloading would reset it to its initial state.It might be presented as a first-person front-desk interface, where you help different people repair or modify their guns—somewhat like Papers, Please.

A very fun fan-made Slay the Spire 2 project. I managed to beat it, and I didn’t expect the Act 3 boss to be The Maw—I thought it would be Electric Head or Doormaker. It’s really impressive that so much content was made in such a short time, and the robot is very cute too. One small issue: the game can lag a bit when there are too many visual effects on screen, such as when a large number of glass orbs are generated and attack, especially during the fight against the coral swarm.

Very smooth, and the final level even has a knowledge lock.

Thanks for playing! The end condition I set is when a cycle produces exactly the same state as before, including all frogs, spiders, and boxes. Because once the same state appears again, that state will keep repeating over and over after that.

Thank you for playing! You can click the Answer button to check out the next levels.

But when I open the webpage and click it, it works. Could there be some strange bug?

When you click the Answer button, the correct frog layout will appear. You can try clicking the Answer button and then clicking Start directly. Also, you can use the frogs to pull the spider.

Thank you for playing. I’ve added an Answer button, and if you’d still like to try it, you’re very welcome to play again.

Thanks for the reminder. I’ve added an Answer button now, and I sincerely hope you’ll give it another try.

I made a new version that includes an Answer button. Hope everyone enjoys playing it even more.

I made a new version that includes an Answer button. Hope everyone enjoys playing it even more.

Thanks

I got it from a free asset library. I’m new to game development—do I need to provide attribution?

Sorry, I didn’t write that in the tutorial. I only mentioned that the frog can drag objects. I was hoping players would discover this on their own, though it might not be very obvious.

Thank you for playing. The spider and the frog themselves can also be dragged—you can try dragging the spider. Also, the “loop” in the game’s title refers to the frog’s operating order being cyclical.

The spider and the frog can also be dragged.

Thank you for playing! Right-click is for retrieving the keys. This game requires the use of WASD and the left/right mouse buttons, which is indeed a bit cumbersome.In terms of design, I'm not sure how to implement the acquisition and placement of the keys without using the mouse—this is the simplest way I can think of.

Really cool game! The gameplay is fun, the art and music are both excellent. The preset character action logic reminds me of the wand crafting in Noita—this gameplay style has high scalability, and I'm looking forward to your future works!

Thank you for playing. Your game is also cool!

Thank you very much for playing! Indeed, I took inspiration from Baba Is You, and also referenced a game called UDLR. I will further optimize the hints in the future. Thank you again for playing!

Thank you for playing. If you want to place a key: you can left-click the WASD key UI at the bottom, then click the green area on the screen again to place it. I will add more obvious guidance in the future.

Thank you, I will modify these issues.

A cool game, very fun to play. The simple rules make it easy to pick up, and the random variations bring high replay value.