I'm not fluent either, about a B1 level. There aren't a lot of games in German, so I really appreciated it!
Hagrajag
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I love the concept, the art, the music, and your devlog! It's very charming.
However, when I go to play it I can only change settings, start a new game, and listen to/skip the intro. From that point, after clicking New Patient, I can't click anything besides the option to quit my job.
Sometimes Godot forces things to work that don't in browser, I select it's the button that orients you to the left. It's probably something small/easy to fix.
I'm on PC, tested in both Firefox and Edge. Once you figure it out let me know and I will absolutely play it again!
This was delightful! I really enjoy the music, sound effects, and overall color/mood.
That said, I did *not* read the instructions first and played through it all without realizing I could rotate the camera. If you're not right clicking to cancel a shot, it would be intuitive to hold right click to rotate the camera.
Great work!
The order does matter! The carpet unlocks the bed, the hitbox for the bed is on top.
I did that for a quick solution to the issue of the player being inundated with text boxes, I might change it going forward because you're the second person I've seen struggle with that specific item. At the very least, I can move the bed's hitbox to be easier to find.
Thank you so much for playing!
Thank you! It definitely needs a lot of improvement in terms of user experience. I've been meaning to change E back to interact. I originally made it shoot fireballs, then set it to interact, then it was shooting fireballs while interacting, so I made interact just clicking. My plan for that is to make fireballs F and interact E. I also need fireballs to shoot the direction the player is facing. Thank you for the reminder!
The fishing needs a lot of work, for sure. It's high on the list of things to fix when I pick this back up, which should be relatively soon. I'm working on a second game for a different jam, which has been occupying a lot of my time. It's cool seeing just HOW MUCH I learned while working on Frizzard while applying it to something else.
The art is the easy part for me, haha. You will get there, though, just practice a little as often as you can. I really like the book Pixel Logic, which I recently started reading. An alternative would be this post, which is like an extremely condensed version of that book: https://pixeljoint.com/forum/forum_posts.asp?TID=11299
Thank you so much for the detailed feedback! I totally agree on all points.
Your partner is right, the fishing is on an (I believe) five-second timer that's tied to a state. So you need to begin the fishing animation shortly before the fish state starts, which is when the fish appears in the pond. It's not very intuitive, I plan to improve it in the future, but it's what I could figure out for the time being.
The background is what I set Godot's empty space color to, which was before I made the cave. You're absolutely right, and it bothers me too. I'm not sure how to change it on a per-scene basis. If I can't, I can probably create a workaround by either extending the cave scene to fill the camera space, or adding a color rect or something that exists beneath everything else.
Again, I'm so happy you enjoyed it! It's inspiring to see such positive feedback on what is barely a game so far, but that I've put a lot of work into.
This is all great advice, thank you! I am aware of most of these issues, but I haven't come up with solutions for them yet.
The banjo in particular treats the song's entire length as the interaction, so you can't click anything else while it is playing. It also breaks interactions if you leave the yurt while it is playing.
Disabling selection while the animation is playing for the log is definitely something I can rig up easily. The challenge is that the area that provides the prompt is the clickable area, so in order for it to become clickable, you have to be nearby. I'll have to find a way to modify the system to fix that, but I do agree clicking on the object would be better.
I've fixed the volume slider issue on another game, not sure why I didn't here. Probably just an oversight, will correct soon.
Thank you again! This is all very useful information.
Thank you so much for the feedback!
The banjo song stops interaction with other objects while playing because it counts the whole song as the interaction, I've been meaning to fix it. It also gets weird if you try to leave the yurt while the banjo is playing. There's also like three seconds of silence I forgot to cut at the end of that track, hahaha.
I did originally have the light from the lamp pixelated as part of the sprite, but it looked odd when paired with the actual light source. I think pixelating the light source is a REALLY good call, thank you! I'll see if I can find (or make?? terrifying.) a shader for that.
The inventory was definitely a huge pain lmao I noted the tutorial that worked for me in one of my devlogs!


