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Hagrajag

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A member registered Jan 08, 2026 · View creator page →

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I appreciate the feedback, could you be more specific? Is it too light/dark, does it need to be a different color entirely? Right now I have a light green background with a dark purple font, so I could do a few things to fix it. The font color can't get too much darker, but I could lighten the background, or just switch the dark purple to something else, maybe in conjunction with the background.

Thank you! It's one of the dithering settings in Aseprite, I wish I had the patience to do dithering like that manually.

User: Hagrajag

Having lots of fun making these little weirdos

I'm glad it was still cute despite the language barrier! Thank you for playing!

username: Hagrajag

Totally understandable! Jams are a lot of work!

It's your coworker who gets fired for roping you into taking their shift possessing people and spooking them, but I am happy to hear it lands anyways hahaha!

Thank you, I had a lot of fun with it!

Thank you! The line between funny and cringe is a fine one, I'm very glad it landed for you.

I'll definitely consider expanding it beyond the scope of what I made for the jam!

Thank you very much! I'm glad you found some of the moments funny, humor is hard.

Thank you! Animating this was a blast. I only started animating, well doing all of this really lmao, a few months ago. So there's been a learning curve.

I think my favorite animation is the boss reviewing the report.

Thank you, I'm so happy to hear that!

It's funny to me that we somehow ended up with TWO alien doctor games in one jam out of nine entries lmao
But this is great, I loved following the development of it in the discord. I laughed when the first organ I removed was the heart, sorry buddy. It all ended up looking really nice!

The one thing I would change is to make the claw machine move a little faster or have a fast forward button (also speeds up time while running?). I have weapons-grade ADHD and the pace made me feel like I was being given the T.O.V.A. again lmao

This is great, I love the squash/stretch of the crouch and jump movements. It was ambitious to do a whole 3d world with patrolling enemies for a jam, way to go!

This music is really fantastic, this is super cute. One thing to note is that the path that heads toward the bottom doesn't have a collision box, though there's a cliff there so I assume it should. You can walk  straight off the map. Easy fix!

I loved this so much. It's my favorite so far. What a creative implementation. I laughed as soon as I ate the rock, and again when I breezed past the turtles even after eating the rock.

This is SO good. I absolutely love the concept and all of the effects, the art is adorable. I hope you keep working with it!

I loved this! The only issue I had was that after defeating the 100 enemies, I went to return to my room and got stuck at the door. I could face different directions, but couldn't click anything or move.

I'm not fluent either, about a B1 level. There aren't a lot of games in German, so I really appreciated it!

The sound effects absolutely cracked me up. Great work. 

Also I LOVE that you translated it to German. I don't see a lot of games I can play in both English and German.

Arnold cracks me up every time. "Nightmare. Arm fell off. Pain free." Like, well, I guess I'll send him home? He seems weirdly fine?

This was SUPER fun! I loved the chaos of everything ragdolling. Alas, a gentleman died when I accidentally threw my gauze off the screen hahaha

That worked perfectly, I LOVED it! Lasted five days and got turned to stone hahaha

I love the concept, the art, the music, and your devlog! It's very charming.
However, when I go to play it I can only change settings, start a new game, and listen to/skip the intro. From that point, after clicking New Patient, I can't click anything besides the option to quit my job.
Sometimes Godot forces things to work that don't in browser, I select it's the button that orients you to the left. It's probably something small/easy to fix.

I'm on PC, tested in both Firefox and Edge. Once you figure it out let me know and I will absolutely play it again!

Thank you so much! I'm really glad the humor landed.

No problem, the mechanics are simple but you really nailed them. And the art is nice too!

"Who needs home-office when you have office-home?" 

Gold.

I love it! I got to around 800k in hard mode, the only thing to note is that sometimes the food spawns on a square within the snake's body. It doesn't mess up the game, but struck me as odd.

Somebody better call a doctor cause this game is freakin' siiiiiick. 10/10 would capybara again. Scored 852.

Thank you very much!

This was delightful! I really enjoy the music, sound effects, and overall color/mood.

That said, I did *not* read the instructions first and played through it all without realizing I could rotate the camera. If you're not right clicking to cancel a shot, it would be intuitive to hold right click to rotate the camera.

Great work!

I just asked and it's mutual!

YEAH!

It took me several tries to beat this game but I finally won with a score of 2280 and I've never been prouder in my life.

One of us! One of us!


The order does matter! The carpet unlocks the bed, the hitbox for the bed is on top.

I did that for a quick solution to the issue of the player being inundated with text boxes, I might change it going forward because you're the second person I've seen struggle with that specific item. At the very least, I can move the bed's hitbox to be easier to find.

Thank you so much for playing!



It was mentioned in this video as a desert environment and it sounded so silly that I had to seek it out.

Thank you! It definitely needs a lot of improvement in terms of user experience. I've been meaning to change E back to interact. I originally made it shoot fireballs, then set it to interact, then it was shooting fireballs while interacting, so I made interact just clicking. My plan for that is to make fireballs F and interact E. I also need fireballs to shoot the direction the player is facing. Thank you for the reminder!

The fishing needs a lot of work, for sure. It's high on the list of things to fix when I pick this back up, which should be relatively soon. I'm working on a second game for a different jam, which has been occupying a lot of my time. It's cool seeing just HOW MUCH I learned while working on Frizzard while applying it to something else.

The art is the easy part for me, haha. You will get there, though, just practice a little as often as you can. I really like the book Pixel Logic, which I recently started reading. An alternative would be this post, which is like an extremely condensed version of that book: https://pixeljoint.com/forum/forum_posts.asp?TID=11299