I appreciate the feedback, could you be more specific? Is it too light/dark, does it need to be a different color entirely? Right now I have a light green background with a dark purple font, so I could do a few things to fix it. The font color can't get too much darker, but I could lighten the background, or just switch the dark purple to something else, maybe in conjunction with the background.
Hagrajag
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It's funny to me that we somehow ended up with TWO alien doctor games in one jam out of nine entries lmao
But this is great, I loved following the development of it in the discord. I laughed when the first organ I removed was the heart, sorry buddy. It all ended up looking really nice!
The one thing I would change is to make the claw machine move a little faster or have a fast forward button (also speeds up time while running?). I have weapons-grade ADHD and the pace made me feel like I was being given the T.O.V.A. again lmao
I love the concept, the art, the music, and your devlog! It's very charming.
However, when I go to play it I can only change settings, start a new game, and listen to/skip the intro. From that point, after clicking New Patient, I can't click anything besides the option to quit my job.
Sometimes Godot forces things to work that don't in browser, I select it's the button that orients you to the left. It's probably something small/easy to fix.
I'm on PC, tested in both Firefox and Edge. Once you figure it out let me know and I will absolutely play it again!
This was delightful! I really enjoy the music, sound effects, and overall color/mood.
That said, I did *not* read the instructions first and played through it all without realizing I could rotate the camera. If you're not right clicking to cancel a shot, it would be intuitive to hold right click to rotate the camera.
Great work!
The order does matter! The carpet unlocks the bed, the hitbox for the bed is on top.
I did that for a quick solution to the issue of the player being inundated with text boxes, I might change it going forward because you're the second person I've seen struggle with that specific item. At the very least, I can move the bed's hitbox to be easier to find.
Thank you so much for playing!
Thank you! It definitely needs a lot of improvement in terms of user experience. I've been meaning to change E back to interact. I originally made it shoot fireballs, then set it to interact, then it was shooting fireballs while interacting, so I made interact just clicking. My plan for that is to make fireballs F and interact E. I also need fireballs to shoot the direction the player is facing. Thank you for the reminder!
The fishing needs a lot of work, for sure. It's high on the list of things to fix when I pick this back up, which should be relatively soon. I'm working on a second game for a different jam, which has been occupying a lot of my time. It's cool seeing just HOW MUCH I learned while working on Frizzard while applying it to something else.
The art is the easy part for me, haha. You will get there, though, just practice a little as often as you can. I really like the book Pixel Logic, which I recently started reading. An alternative would be this post, which is like an extremely condensed version of that book: https://pixeljoint.com/forum/forum_posts.asp?TID=11299





