I can tell that a lot of time was put into this game. The core gameplay is simple to understand but has a surprising amount of depth that really makes you think through the harder puzzles. The art and dialogue are also very charming. However, a problem with the game is that some areas have both puzzle solving and reaction sensitive gameplay. For example, in the areas I played on the path to the blue torch, I had to avoid the moving saws and navigate through an area before spikes reappear. It was overstimulating for me to juggle both tasks at once. Also, some areas let me respawn back in the same area while others put me back in the last crystal pool every time I died. I believe either approach to respawning could work, but having both feels inconsistent. Regardless, I think Sliding Hero has a lot of potential and I had fun playing it.
H-Man2000
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A member registered Jul 08, 2020 · View creator page →
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A prototype of a low poly 2.5D adventure platformer with character customization
Platformer
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Stop a swarm of mutant insects with a laser gun while avoiding being consumed by toxic waste.
Shooter







