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gwynbleith

3
Posts
A member registered Feb 05, 2022

Recent community posts

Keep exploring, my man. You're onto something great here. Really looking forward to your next stuffs.

I've played your Backroom, and I definitely love it. That's why I said you're definitely know what you're doing. It's just the idea that is lacking. 

I think FNAF style like this could also work without jumpscare by utilizing tension alone. You're actually on the right track with what you're doing with the Gabriel in the attic, I don't really consider that as a jumpscare, haha. It's a shame that I can't say the same with the rest of the encounters. 

I'm really positive you can make something great. Really looking forward to your next stuff :)

(2 edits)

Created an account just to comment on this because this game had a huge potential. Love the atmosphere. 10/10 just for the atmosphere alone, but the jumpscares REALLY dragged the game down and it become 4/10 instead. And it seems you're trying WAY too hard to scare the player with the jumpscares and how the alternates trying to physically invade the player's home.

If we look at the lore behind Mandela Catalogue, the alternates actually didn't goes on its way to physically harm its victim, it prefer to pressure its victim through psychological torture rather than physically.

So yeah, I think the problem lies in the idea rather than the execution. Because you clearly know what you're doing with the atmosphere, but you don't know how to scare the player effectively.

If I could give a suggestion, you should try to look at how Evan Royalty did his movies in YouTube. He know exactly how to build tension with the atmosphere alone and how he exploit those tension with the feeling of lurking terror in the background without having to rely on a cheap jumpscare, effectively creating a great horror material.