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GwynbladeBBX

17
Posts
1
Followers
A member registered Sep 01, 2025

Creator of

Recent community posts

vvarunbbx.gaming@gmail.com

Thank you very much, we're so excited!

We've provided hints and solutions in the description actually, do check it out! Hints are vague enough that they don't spoil your experience but helpful enough to make progress. Let us know if it helps!

It was intentional to make the game hard so as to provide the satisfaction of beating it, but based on the feedback, you're right, I think we could've done a better job balancing it. Thanks for playing the game and for the kind words!

Oh sorry to hear that. We wanted it to be hard in order to get the satisfaction of figuring it out, didn't think it might be too hard. In the page we've written some hints before giving the solutions, which are vague enough that they don't spoil anything and they give you a slight nudge towards playing the game right. Hope you could give it a try again in the future.

Yeah the problem with fullscreen in web is that the browser by default uses it to minimize fullscreen, so it doesn't work as expected in game. Best way around it is to rebind that key to "P" or something. If you're talking about the locked door code entry screen, pressing the interact button again while in that screen should close it.

Thanks for the kind words!

Oh lol understandable. Initially we thought about making him give the clues and straight up tell the player, but we decided we wanted players to actually think and try to figure out the puzzles themselves, so decided on this. You can also check out the hints we've written, we made sure to make then as non-spoilery as possible :) 

Let me know how it goes!

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Hey thanks for playing the game!

The main thing about the doctor is that his memory is gone so whatever he keeps rambling bs. But in those ramblings are clues. Basically he says the opposite of what's true. Also, any general information he gives must be fact-checked :)

Spoilers below: -

If you asked about the flickering lampposts in that area he'll say, "Watch every single one, don't ignore anything" and he'll emphasise it. So that means not every single lamp means something. Only three of them mean something, as the locked door can be opened with a 3 letter code. And he says the bog is safe right, so it's not and you'll die there now. You'll have to progress a bit before knowing how to cross it. I won't say anymore, if this helps and you have time, try the game again and see if you can progress!


Also thanks for the tip about the fullscreen, very helpful.

Thanks in advance!

Ahh so it makes sense diagetically as well as being practically more convenient. Got it. Thanks for the reply, good luck for the results!

Wow, the UI is incredibly well-designed. I love reading books and it was great to make us of my vocabulary in this game :) Congratulations, this is a great game!

The eerie unsettling atmosphere is done too well, one of the game's biggest strengths. Good work!

Wow, the amount of work that went into this staggering! Very interesting game, fun to talk about random things with the villagers. 

First of all, well done on making a complete game, this is solid work. 

I was wondering though, how exactly is the "shift timeline" mechanic different from simply reloading a save?

All versions are tested, they're working now.

The web version is still buggy, the Windows, Linux and Mac versions should be playable. (Windows and Linux recommended)

If you find any bugs or issues, please feel free to report them to: -
vvarunbbx.gaming@gmail.com

pranav33127@gmail.com

Created a new windows version, fixed all known bugs.
Game is properly playable from start to end.

(1 edit)

Currently there's a bug where if you directly start the game, the controls won't work. 
Currently working on fixing it, until then try rebinding the controls once in the options menu first, that should fix it.
Thanks for understanding.
Edit:
Controls issue is fixed, right now there's a bug where the regions aren't loading.