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Gustavo Vituri

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A member registered May 28, 2020 · View creator page →

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Hi there!

That is a very good question!.. Haha this pack was made such a long time ago and inconsequential me from the past did not save which palette was used to make it lol


I'm sorry I'm not able to help you with a name. :(

I'm really happy you've liked them!! And please keep me posted on the game you are making. I love testing out and giving feedback on games made with these assets :)

This is a fine crafted and well executed bullet hell experience!

I love the way you've expanded the sprite set to your need in the construction of the game and how you've integrated it to the UI you are using. Also, you've picked a really good font that matches the vibe real good.

You did good with the diverse enemies and patterns, it made the game feel dynamic and challenging even it being enclosed in such a tiny playing area.

Enemy friendly fire was a shocker and I really enjoyed it. I was able to use the enemies' formation to my advange and sorta lign them up so that they shoot one another hahah

Music is good, but I feel something a bit less modern and more 8bit would fit the whole design even better!

Lastly, I felt the progression curve was a bit too steep... I'm not the best gamer hahah but the first enemy after the tutorial was already trouble. It works, don't get me wrong, but you might want to think about lowering the difficulty progression and making the player develop their skills durring a few more lvls before getting to the boss.

But anyways, this is awesome! Keep up the great work :)

This is a fine crafted and well executed bullet hell experience!

I love the way you've expanded the sprite set to your need in the construction of the game and how you've integrated it to the UI you are using. Also, you've picked a really good font that matches the vibe real good.

You did good with the diverse enemies and patterns, it made the game feel dynamic and challenging even it being enclosed in such a tiny playing area.

Enemy friendly fire was a shocker and I really enjoyed it. I was able to use the enemies' formation to my advange and sorta lign them up so that they shoot one another hahah

Music is good, but I feel something a bit less modern and more 8bit would fit the whole design even better!

Lastly, I felt the progression curve was a bit too steep... I'm not the best gamer hahah but the first enemy after the tutorial was already trouble. It works, don't get me wrong, but you might want to think about lowering the difficulty progression and making the player develop their skills durring a few more lvls before getting to the boss.

But anyways, this is awesome! Keep up the great work :)

Hii! I'm sorry I wasn't able to test your game out sooner and it seems like it is has been taken offline now... But I'm sure it is awesome and I'm glad you've used these assets :)

Wow, that is awesome, thanks for letting me know about the project's backstory!!!

I've just tested it out and it works great, you did an amazing job with it. And I love that you left the debug in there as a toggle haha I like seeing these small glimpses of the game's inner workings!

Really well done, Adrikat! I wish you the best of luck on getting that internship :)

This is soo gooood!

Such great execution of an old school shmup! Music and sound effects fit real good with the whole aesthetic. Controls are good, UI/UX are excelent. And I love what you did with the color palettes for each segment of the game. It does make you feel you are exploring REALLY different planets and fighting various factions.

Really good job, Sul!

Hi there, Abdouxbn!
I'm sorry to hear that. Here are some resources that might help you on that task.


Unity Sprite sheet Slice - How to slice a sprite sheet in Unity

How to Slice Sprite Sheets and Set Pivot Points ~ Making a Resource Gathering Game in Unity ~ Part 3

Oh my, I just LOOOOOVE the arcade vibe you've managed to give to it all!

I'll certainly give it try and provide some feedback on it. Thank you so much for sharing your amazing game!

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Hi there, it is amazing to hear you'll be using it for a college project!!!

And yeah, I'm totally fine with it being inside a game's public GitHub repo, no problems at all. As long as they are part of a game and not under a "here take this assets" ad thingy, I'm alright, hahaha.

And please keep me updated on it. I love playing games made with my assets!

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This is just amazing!

I love what you did with the level selector being a working version of a bunch of game machanics. Makes for a great experience and already works as some sort of unwritten tutorial for new players.


Even though game controls are simple they require some dexterity due to the cursor & peeps distance mechanic. Level design is just great and the start system + timer makes for great replayability.  

The music fits great with the asthetics and gameplay. Sound effects and visual effects are great too. And I love the additions you've made to the art asset pack, they fit right in!!

Great work!

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I do like the idea of remaking all my 8x8 packs into 16x16 res! I have recently worked on some personal projects exploring the 16x16 resolution and I'm really into it now.


sadly I don't think that will happen anytime soon... Since I've last made some pixel art asset packs a lot has changed: work, projects and life in general. Buuut, if I ever find the time to get back to it, I'll make sure to try remaking this one as you suggested.


Thank you!

Hi there, RSkala!

First of all, I was looking through your itch page and found Space Bits Survival and it is crazy awesome to see that this game is something you've been working on and upgrading for a while now! Space Bits Survival was crazy good already, but Generic Space Shoot is just AMAZING.

Controls are responsive and intuitive, and having gamepad support is superb. Visual effectcs are also beautiful, all those particles flying everywhere fits the astetics so gooood!

Well done!

Hi there, Littleclone! It is so nice to hear that :) I'm sure you'll make quick work of learning how to use that new Engine! Having people using all the assets I've made to learn game development makes it all come full circle because that is what I did back in the days, haha

Thank you! And I love hearing that :D I hope I find some time in the near future to get back and update/expand all my asset packs 🙏 

You have no idea how much I needed to hear that today, Cole&Gram so thanks for that :_)

I've been meaning to get back at asset making but life always gets in the way these days ahahah But I'm sure I'll eventually get into calmer waters again and finally make a come back!

Again, thank you so much for the kind message. It really made my day

That is amazing to hear!
What are you plans for the gameplay?
Also, do you have some sort of dev log, writen or in video format? Because I would love to keep track of the progress!

Have a good one!! :)

Hey there!
Thanks for asking. But no sadly there are no animatimations for those actions in the pack.

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Hi there!
Thanks for asking, but the font used for all the sample art was made on the fly and never found it's ways to the pack, sorry...


But maybe this is the comment that makes me introduce the font to the pack ::eyes::

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Hi there!!

It is just amazing to see games made with the assets I created and what you've got here is crazy awesome! Controls are responsive, gameplay is dynamic, I love the addition of a shop instead of the usual random upgrades and the visual assets were used brilliantly :)

I gotta say though, I found it real difficult, even in the starting waves hahaha I am not the best bullet hell player, but I felt the difficulty scaled too fast. Maybe tune it down a little, giving the player a bit more time to get to know each enemy type, movement and shot pattern.

Anyway, amazing creation. Keep up the good work!!

Pretty cool game!!


I just love the cute little alien ship sprite haha

Gotta say it is quite difficult, but once you get the rhythm going, you start making it further in the level! Gets pretty dynamic with the different shots being fired at you in unique ways and at the beat of the music.

really well done!

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Quite a dynamic game with various enemy types to shoot at! I loved the music and graphics. The paralax background with all those colors looks amazing.

The asteroids also being able to kill enemies was a nice addition! I mean, I'm definetely not complaining about getting some powerups from some asteroid kills hahaha!

I didn't last too long though... I think I need to get better at dodging, as my AI co-pilot said.

One thing I think would be a great feature to have would be persistent powerups. I might have died before they started appearing, but it would be nice to have a tiny persistent speed boost, or firing speed persistent boost and that kind of stuff.

Anyway, amazing work! Have a good one :D

I can't stress enough how heart warming it is to hear that!!! Thank you so much for letting me know about the game. I'll certainly give it a try!

Amazing!!! I'll be giving it a go 

Thank you so much for letting me know. It is really heartwarming to know people are still using the assets to make some super cool games :D

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DOOT DOOT, SPACE CADOOT!!

What an amazing project to be a part of and I couldn't be prouder with the result.


Working with Jason/Jeezle/Json has been a wonderfull experience, and I'm sure there will be many more games to come from this partnership!!!

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Hi hi. It is amazing to hear the assets were put to good use by amazing devs live yourself!

And hey, it seems we will be competing in LowRez Jam, because I'm also working with a friend on a game for it haha! :)

Idk if it is due to some problem on my end, but I find my self unable to load the game, gettin this static grey screen every time I try playing it.static grey screen

Yes! :) As long as it is transformative (games, assets reworked and all of that) it is all good.

Please let me know about the game! I always love to keep track of the amazing projects people make with the assets. 


Happy development :D

Hey there! Thank you so much for the donation, I really apreciate it. But most importantly, thanks for leting me know about this project!!

I just wishlisted it! It is always amazing to see those sprites in use and you made such good use of them. I love how you have reworked some of them and created whole new characters!

The whole game looks really good and well made. I wish you well and all the luck with game! I'm keen on giving the game a try! :D

Hi there GekkeSucro! Not really... UI used for the package mock-ups was not included in it. You should be able to reproduce it really easily though!

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Hi there!! It is so great to hear the sprites were put to good use. Thanks for reaching out and letting me know you've made this amazing game with the pack, this really made my day!

Have a great one, mate, and keep making amazing things!

Thank you so much!! I'm sure you'll be able to make something amazing with it :)

hello there! I'm glad you are using the art :)

Here, it is probably due to your import setting. Maybe this will help:

https://youtu.be/WSjIBRMq46c

Hey there! Thanks for the kind words :)

About the commissions, I'm currently not taking any... Been away from art for quite some time now, but hopefully I'll get back to it someday. Thanks for asking anyway. Have a nice one, mate!

Thank you!! :)

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What an amazing thing to hear! And what a fun little game :D

I did my best but oh boy those ship are faaaast

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Hello there! Thanks for the kind words :)

As for instructions to use it in Tiled, I'm sorry to say but I don't think I'm able to help with that :( I've only used them in Unity, and even that has been quite some time ago... I'm sorry mate, I hope you can find a way to put it to good use!

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Helo there!

It does have Iddle animations. Iddle and attack animations have 2 frames each. The first two frames from each row in the entities files are the frames for the iddle animation, wich is basically the character going up and down.

See the left half of the fourth image from the assets page:


jLwOI/.gif (553×441) (itch.zone)

Hope I was able to clear things. Have a nice one!!

Tysm! I'm planning on getting back to making some more low res packs, so stay tuned :D

Thanks :)

Thanks! I'm happy it will be put good use :D you can go with that logo for sure, I'm good with anything really!