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guywithpants

3
Posts
223
Following
A member registered Jul 01, 2020

Recent community posts

Me neither man, the hype around canines in general is kinda.. surprising? Corvids though, now that's where it's at.

Thank you for the response, I love to see it. 


I know I kinda got on you about the sprites, but don't sweat it too much. I would much rather have more/better game play.

Thanks for clearing up how the topple works, I was pretty confused. As for the four legged lizard I had started to think that was the case. 

One of the things I had jotted down in my (now missing) note book was that the sword attacked functioned, I'm just hot garbage. Based on your wording it seems you put a lot of work into making sure it functioned correctly, I hope I didn't cause you any concern.

Oh! I just remembered somethings.                                                                      1. Okay so I was hoping exploration would become more rewarding in the future, no big deal just a thought.                            2. One time my armor bar got to around half and every time I gained armor it would show it went up for a frame, and then go back to half.

I understand that the threesome heatball would be a lot of animation work, maybe something for the future though, no rush. I don't want to come across like I'm demanding it, but I feel like it might feel that way.

Thank you again for responding, sorry for any unnecessary concern due to my lack of skill. Have a wonderful day.

(3 edits)

Just played my first three runs and needed to get my initial opinion out. I love it, I played thisrtcasym and loved the difficulty of the game, yours give the same vibe (obviously intentionally as you said). The graphics range from great to bad, the scenes are amazing, the sprites are amazing, the environment is that of a 14 year olds rpg maker game quality. The toppled hit box of the lizards seemed non-existent. (Looking  at the photo currently at the top of my screen right now makes me think they were actually toppled, just stunned or something.) The game play skill level is my favorite, every time I die I think "That's total bull.. and also completely my fault." The attack has an arc (when I stand below a box and swing right then the box breaks (side note: the crate graphics are good), the arc doesn't hit enemies though. After I died on my third run I remembered a dream I had (like déjà vu, or pre-cognitive dreams if you believe in them like I), that is always really cool. I really hope you continue work on this game because it has high potential. I saw you took some of honestguyopinion's opinions to heart like adding the skip button for scenes, which by the way uses the heat ball cast if you have the perk. To sum up: Improve environment graphics (except crate, it's good), I'm kinda confused about how to topple the lizard (also is his attack dodge-able or is hiding behind a wall and waiting for you chance the only option? Also sometimes he hit me through crates and walls.), It's hard but fair except maybe the swing arc not working (and attacks seem to only hit one target at a time, even when multiple are in range), I played this years before in a dream so that was cool, you can take constructive criticism which is very epic on your part, I will continue to play and probably write more comments in the future. Unrelated but I cant figure out how to use this websites text box to go back and add indents and paragraph breaks so...    :/


Edit: Might have been harsh on the graphics, even still I believe the wall, water, green... toxic water, and floor tiles should be improved. I like the graphics for the spike traps, pillars, broken pillars,  and water fountains. I haven't been past the first floor yet so I am forming my opinions on partial information. I like this game and respect the effort you put in.


Edit 2: Finished the game, yay! I wrote this twice already but my internet hates me so I'm gonna speed through this. You can farm sub exp with weasel. Get in room with just weasels, get knocked over, skip animation, don't get up, animation plays again, skip it, infinite exp. Sometimes I lost health, sometimes I didn't, sometimes the game broke and soft locked. Add a border around the water maybe, so it's not stone brick straight to water. Water doesn't look bad. It'd be cool if you could hit an enemy with heat ball then interact with the two for a scene. I'm convinced the lizard doesn't have a toppled hit box, I can't get dommed by the archer. The archer always gets stuck right next to me, like his path finding is broken. I had more jotted down in a notebook, but I misplaced it. Maybe I'll be back to finish my thoughts. For now though I'll just say goodbye, thanks you for the game, keep up the good work, and have a wonderful day.