How long does No More Lies' failure effect last for exactly?
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After One Page Lore Fantasy Folk showed Galena Quality to me, I've made a habit of checking for new Galena works. Despite what I have to say on some statuses, I mostly found the text quite nice.
To be entirely honest, not the biggest fan of Flawed Instincts, Impulsive, and Intoxicated from Behavioral, Doubting Others from Mental, and Empathetic Overbleed and Existential Dread from Other; they feel like they'd lead to... issues, let's say. Possible problems with divining what the circumstantial limitations are and are not I suppose, for lack of any better words.
Also, roll tables at the end, Physical is d24, and Behavioral a d14, not certain how best to roll those when the dice options are 4, 6, 8, 10, 12, and 20 sided dice.
For Doubting Others, I'd make it a straigh inverse of Self-Doubt; surprised it isn't already.
The Behavioral ones I've no real clue what to do.
Empathetic Overbleed, maybe just have it be a penalty until sufficient distance is made between the affected and the affectee? Any effect that depends on the "reasoning" of this or that character that isn't "A gave B a suggestion or order or similar" seems like a problem area, and Charm is already a separate effect...
Existential Dread, might be better to not go for a crisis of faith as a status effect. Maybe just a sense of hopelessness that gives blanket penalty, no conditions?
Other than the mentioned above, the status effects in the text are fairly intuitive and interesting, some fairly niche, but not uselessly so. Also easy to read, and Mental and Other have easy d12 and d10 roll tables.
I look forward to yet further Galena works in the future.
The interviewy guy was annoying... would've been nice to have a "no interruptions" option that made him not exist anymore. I just wanted to float around the crime scene and take photographs, but his head kept blocking the playspace that got shrunk whenever he started talking.
He made me hate the experience just by existing.