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gus0650

70
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A member registered Oct 30, 2018 · View creator page →

Creator of

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cool a.f.

nice

very cool... but needs sound!

this is FANTASTIC

how frigging cool is this

super cool game

117 produces no virus warnings on my machine

cool idea

immer gerne :)

hey william, how is the game coming along?

kudos for making this game in assembler, in a time where everything else is just lazy Scorpion Engine slop! graphics look sweet too. please dont ruin it with an AI generated title image

wow. thats bloody genius. which version of Amos are you using?

interesting..may i ask, how was the lighting effect created? is that some kind of palette trick?

nice

does it support a second button for jump?

thank you. maybe i can learn something for my own project

Hello, is the source code still available? The link to gitea.it seems to be dead

hardware sprites with 5 colours?? how is that possible

i dislike the AI generated title image on this page but other than that the game looks really cool. i am astonished that it runs in the browser!! is this common for c64 games on itch these days?? let me play this a little longer before i write my feedback

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i finished it now. i dont even have words for how good this is. one of the most enjoyable games i have ever played. and i play games since Atari. the pacing and gameflow is just perfect. 

will do

thanks! where do i find the "Build Setup"? When I right-click on my .BAS file, I get an "unhandled exception" error. I am using version 8.1214

nice tool. i would like to use this with XC=BASIC. is it possible? and how would i set it up, to get a proper workflow? 

looks solid. not spectacular, but solid. gotta give it a try

this looks interesting.  btw the commodore max had a cartridge slot so you could actually make any c64 game run on it, in theory ... an underrated machine imho

i played this on xbox and it is absolutely AMAZING

thanks for 2 button joystick support!

legit

https://youtu.be/rpvGiqWnwF0?si=_po6WELcNQc8XyCx

oh god i want this on xbox SO BAD

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you cant release a retro game these days without Saberman posting a video about it within 24 hours ;) ;)

nice

hi there, these graphics look really cute. i purchased them and would like to use them in my Amiga game. however, they come as RGB colours. but for Amiga I need a fixed palette with 32 colours. could you convert them for me, or do you have any suggestions of how I can convert them efficiently?

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lovely, lovely little game

i shall crush my enemies and see them driven before me!!

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i would think yes. my adapter was compatible with Dynablasters, which is the "standard",  i think they all use the same internal wiring. the schematics are on Aminet i think

sweeeeet

hi jackie, i have a project that was started in 1993 but was cancelled. my idea is to re-boot the project for the gamejam. would it be eligible?

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most welcome :)

:D i am certain