ty!!!! :DDDD
gurilopoggers
Creator of
Recent community posts
i really liked the map style and the way it is randomized, the slow down effect when you drag to push the sword, but i think it's way too gimmicky to a point where 50% of the time i can't move around like i should!
it sure does add to the hardness of the game and it's nice that it do, but it does feels unfair when i'm stuck btween a damn enemy and a wall
about the engine, it migh be my fault if the game was laggy (if that was the case), it has some things that aren't really polished and optimized (obvously because of the time) and it was the reason that i couldn't let it be played in browser, it was so damn laggy that i just gave up on making it playable.
thank you so much for playing the game :)) i've put real effort into making it the better i could and i'm really happy you liked it :DD
is everything there CC0? i've found some musics that i though it'd fit but it seems to be from a game called "monser 2 rpg"
42 "Monster RPG 2" music tracks | OpenGameArt.org
i looked for it and people have used the musics whitout truble so i don't know
so i have no experience making music, and i really need something in the style of the binding of isaac. I obviously would never be able to recreate something like that, and i have no time or money to hire someone or look for partners, should i just stick an the binding of isaac's theme and whatever? ( i will credit the creator, obviously)
the only criticism I have is that I miss a reset button, like, I screwed up the level and then I want to start over, I have to either get to the finish line or die.
That's one thing that if you're going to add more levels in the future (which I'd really like :3) you could add as well





loved it! it is really hard and it got me kinda mad in some parts but i'm just goated