You're totally right.
I did my best to document the .gd files, but I'm still working on proper documentation and examples.
I wasn't expecting this bigger surge of interest, but since I got them now (thanks Gwizz!) I'll put some priority on it.
Hi!
You can use play_tween() to get the tween to play.
Using restart_tween() will play the tween again, from the original position.
You've also got:
pause_tween(): Self-explanatory. Use play_tween() to get it running again.
stop_tween(): Stopping the tween will stop the tween AND "kill" it. You will need to load_tween() again. However, if you got the "Persist Tween Information" on, you're tween won't be killed, and using play_tween() will start the animation from where you are.
If you head to the github and download the project, you can take a look at some of the examples I'm working on.
Hope it helps, but let me know if you need to chat!
Yay! Thanks for the positive feelings! I have to say we also feel the same, there's potential for a nice game here! :)
Follow me to get updates later.
By the way: The current version is playable on mobile already. We ran out of time, but most of the implementation was ready for portrait/landscape versions!
Like getting lost in an underground techno club at 5am! 😹
Love the aesthetics and the vibe.
I didn't get too far in the game because it was difficult to find an exit. I guess the controls felt unresponsive with the character being too slow in the beginning (upgrades helped a lot!). I think there's a neat game in here with some tweaking! Good job!
Hello!
We've just submitted Winged Animals Visit Every Season!
It's a tile placement puzzle game where you place nature tiles and watch them interact with each other. Every few turns, you can send a bird flying across a row or column to score points.
(We didn't work on a tutorial, but it's pretty easy to learn)
If you do play it, post your scores in the comments section!
The team was: gurbs, jotanoos and victornqueiroz.