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Philip Lindberg

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A member registered Dec 14, 2015 · View creator page →

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Thanks! :)

To make the game fade in from black I used a black UI image which fades out with an animation when the game starts (which is kind of a stupid but way to do it). Everything is basically blocked by this image so you need to disable it to see everything else

I used a super awesome program called Laigter (you can find it here https://azagaya.itch.io/laigter)

Not sure If you got notified by  the message further down in the thread so I'll just say it here as well. You can find the source here: https://github.com/Gurbx/4-Devs-1-Art-Kit-Jam

You can now find the source here: https://github.com/Gurbx/4-Devs-1-Art-Kit-Jam

Sorry for the delay! I cleaned it up slightly but it's still a bit messy. I removed the sound just to be safe, as I think some of the sound effects I used were from a asset pack that I bought a while ago.

Hopefully you find it useful! :)

I’m planning on making a short video on how I made the effects soon, but it won’t be out before Ludum dare unfortunately. But in a nutshell, I use multiple particle emitters (basically multiple particle effects layered) and then just mess around with the parameters of the effects a bunch until it looks decent. I’m also using post processing that with the lights add a lot to the overall effect. Good luck with LD46!

Thanks! That could certainly be possible. Just need to clean it up a bit before I do as to not embarrass myself completely. 

Oops sorry :D Should probably have locked the movement when the menu is open :)

Thank you so much! This was my first time using Godot and I haven’t looked in to how to do the mobile versions yet, but I will check it out. If I continue development on this, which I’m thinking about, ill do a proper mobile version of it for sure.