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GumihoFantasy

58
Posts
8
Topics
37
Following
A member registered Aug 03, 2022

Recent community posts

Thank you! 

I'll be awaiting this important feature

Your system looks perfect, but could you consider adding an extra option in plugin settings to make every enemy to wait for you to move or do an action, this would fit the whole genre I am looking for: Pokemon Mistery Dungeon like

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A visual alternative to show the plugin with dirty superheroes throwing cars and laser eyes to each other in real time could be fun too. Implement a teleport/run to new cover action button to change slightly the battlemap and restart to full destructable cover

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Nice plugin! For me the thing it lacks is adding way more movement patterns for enemies moving and make much harder to aim dynamically random on certain waves, etc 

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Let us define a room with a ground of steps to move around and teleport points, please

sent, let me know what you think

thank you too, for listening !

Could you add  visibledice chekcs of D6, D10 D20 and D100 dice checks in your Visual Novel System? I want to go further with your randomization choices and mix it with a baldurs gate 3 dice checks on talks. (Persuassion, Flirt, etc :D)

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I LOVE THIS PLUGIN!! 

Can you make a paid or more developed plugin to imitate runebooks with locations from Ultima Online? In this game you could save a location in a runestone, rename the rune as you want and create your runebook with other runes to travel to your favorite places


I would love to see this and editing/creating/collecting written books with very short tales like in Ultima Online. I hope you find it interesting, makes both adventuring and cozy worlds to be very interesting.

Hey, even if is just movement part and swapping between  teams, do you see doable to implement multiple teams for one single player  to move each turn around the map?

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No, I was playing in the browser in the itch.io posted version, and I made nothing extraordinary just did talk to everyone and advvanced up to 10 hours one by one to see behaviors and then the game crashed with this message.

Maybe some npc didn't had defined what to do or escaped the map? no idea

I was on this page just running the plugin test and made like 6 hours advancements showing HUD

Cold you make a demo for this to make the building on a plot, all blocks of home with patio decoration outside?

Yes please :) I am very thankful of your gentle attitude

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First: thank you for this work, I love your plugins!

I know this plugin was not that ambitious or not for this but no one made this so I have this petition:

Could you add an optional visual counter of turns with a button to end turn? It would be very hepful to create some simple X4 games.

Also have a X4 mode in this plugin or create another witha system that enables a barrack event to recruit new heroes that can create multiple teams of up to 4 heroes each, moving teams indepently with a max of steps per turn, independently exploring around the map on each same turn, maybe even saving positions and let each team explore different maps, enabling for us to create this type of games with very big worlds and be turn based exploration and conquest. 

I hope you experiment for this. This genre is on the rise.

Hi, I love your plugins, does this be compatible with 360 Degree Battlefield for MZ? I think is not ofuscated

Thank you, love your work!  also I did remember chain battles from old pokemon games, and would be cool if we can (easier and optionally) let each enemy say something on appearing, say something at random from their notes from a list of the troop, example Big Slime: "I am hungry and you look tasty", "I'll kill yo before you blink twice!", etc.  

Also an optional message as narrator: "This creature seems to be a feared boss in this dungeon!" etc, 

It would be a super interesting! Making it much easier to make our chain battles to be very atmospheric and hooking.

Can you add some text saying how many enemies are left? 

Also, maybe a spell fx effect before each new enemy appears would be more professional, if you can add both things it would be worth to move this plugin to your paid plugins :)

A cool dungeon tree with left/right choices ala Monster Train between battles of a chain would be super cool too

This plugin is amazing! 

I hope you can update this to have easier time to do similar gameplay like Kirby or Bubble Boble games

Could you add a little of player walking movement around the map? like in VR google maps

I was so happy until I saw is just for MZ, usually my projects are in MV.. Are there plans to make a MV version?

good

Is there yet a release date for the demo and plugin?

Vampire Alien Psych Cult Corporation Agency, this with some three variants of color changes and more decoration objects could be a great paid DLC for a Corporation Building type for Vampire Cult/Alien Corporation/Psyckers agency (red, purple, moon white)

Absolutely love it!!! 

I have another suggestion: Spirit of Korea (Seul mostly by night)

thank you, Kokoro! I bought a lot of tilesets from you, both here and from steam.

also would like to suggest a Cybergoth Mall, doesn't need to be distant future, more like dystopian gothic vaporware (compatible with night club tileset + vaporware+ bosphor forest) would be an underground Mall with underground street shops for pirate cybertechnology, black market and dark magic, food trucks, a small plaza with an eldritch inspired statue, and a small cafeteria.

This tileset is very special, I would like to see an eldritch cybergoth palace compatible with vaporwave, bosphor forest, and tech modern settings

I would like to see a cybergoth version of this, with city streets, few shops and interiors. Matrix like cybergoth parallel dimensions are also welcomed, I think can mix a little with vaporwave

Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate: 

Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)

KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)

Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)

Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)

Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)

Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)


I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ

Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate: 

Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)

KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)

Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)

Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)

Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)

Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)


I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ

any luck you expand this with a traditional roguelike battle system in global map?

Bought you the bundle, and I liked it. Keep working on your plugins with passion.  I like Skyrim but I feel traditional roguelike  with modular exploration would fit better this engine.

I wish you had plans to create turn based roguelike exploration plugins to create games like: Elin, Stone Shard,  ADOM, Path of Achra, Tales of Maj'Eyal, The Doors of Trithius, Low Magic Age..

Happy Holidays!

Bought to endorse compatibility with your random maps plugin :) I'll have to wait a little to use this because random maps are more important to my project

I think this is very important and is very lacking as just seeing fx in the map is not enough, I feel at least one sprite to attack and one to sprite to cast a spell is needed. There is a plugin called animax by Kagodesu that could do this but I don't think is compatible. Could you make MAP scene battles more lively with showing actors actually attack (sword, axe, spear, or cast moving hands?)

I have a suggestion for a new tileset: Minoans, Babylon and Assyria (Mid East in Bronze Age)

if you add stats, you should considere giving two options: the default from rpgmaker and a custom atributes system: Str Dex Con Int Sab Cha (typical crpg or dungeons and dragons like stats)

maybe have option to hide name of skill  until hovering above the skill and create groups of skills with tittles for specializations like in the image. Also, including possibility to have stats as +passive bonus to stats in tree skill system is very interesting. Makes more complete customization.

it's in the image: Corruption/Sanguisuge, Corruption / Vim, Race/Higher, Stats... specializations and text for mini skill lines

please let us add free texts to be added, horizontal trees, and fractioned levels like here (1/5)