Thank you!
I'll be awaiting this important feature
I LOVE THIS PLUGIN!!
Can you make a paid or more developed plugin to imitate runebooks with locations from Ultima Online? In this game you could save a location in a runestone, rename the rune as you want and create your runebook with other runes to travel to your favorite places
I would love to see this and editing/creating/collecting written books with very short tales like in Ultima Online. I hope you find it interesting, makes both adventuring and cozy worlds to be very interesting.
First: thank you for this work, I love your plugins!
I know this plugin was not that ambitious or not for this but no one made this so I have this petition:
Could you add an optional visual counter of turns with a button to end turn? It would be very hepful to create some simple X4 games.
Also have a X4 mode in this plugin or create another witha system that enables a barrack event to recruit new heroes that can create multiple teams of up to 4 heroes each, moving teams indepently with a max of steps per turn, independently exploring around the map on each same turn, maybe even saving positions and let each team explore different maps, enabling for us to create this type of games with very big worlds and be turn based exploration and conquest.
I hope you experiment for this. This genre is on the rise.
Thank you, love your work! also I did remember chain battles from old pokemon games, and would be cool if we can (easier and optionally) let each enemy say something on appearing, say something at random from their notes from a list of the troop, example Big Slime: "I am hungry and you look tasty", "I'll kill yo before you blink twice!", etc.
Also an optional message as narrator: "This creature seems to be a feared boss in this dungeon!" etc,
It would be a super interesting! Making it much easier to make our chain battles to be very atmospheric and hooking.
Can you add some text saying how many enemies are left?
Also, maybe a spell fx effect before each new enemy appears would be more professional, if you can add both things it would be worth to move this plugin to your paid plugins :)
A cool dungeon tree with left/right choices ala Monster Train between battles of a chain would be super cool too
thank you, Kokoro! I bought a lot of tilesets from you, both here and from steam.
also would like to suggest a Cybergoth Mall, doesn't need to be distant future, more like dystopian gothic vaporware (compatible with night club tileset + vaporware+ bosphor forest) would be an underground Mall with underground street shops for pirate cybertechnology, black market and dark magic, food trucks, a small plaza with an eldritch inspired statue, and a small cafeteria.
Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate:
Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)
KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)
Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)
Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)
Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)
Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)
I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ
Thanks for answering! there are lots of possible features, I'll give you a list of best traditional roguelike games to check in steam and investigate by youself to make the list of features you see easier/faster to recreate:
Elin (deepest building survival traditional roguelike with lots of random npcs and maps, customizable visual menus for inventory, spells, and abilities, this game is infinitely replayable)
KeeperRL (traditional roguelike with randomization and dungeon base building with minions, this game is infinitely replayable)
Stoneshard (most roleplaying adventuring traditional roguelike with visual menus for inventory, spells and abilities to use in map, very replayable)
Conquest of Elysium 5 (randomized exploration in traditional roguelike with 4X elements and auto battles, very straightforward, this would need a different battle system, more like hero's hour, this game is infinitely replayable)
Hero's Hour (not a real traditional roguelike is more in the veins of heroes of might and magic III, with cool massive autobattles)
Moonrise (free game in steam with the most basic traditional roguelike features including skill trees, magic system, trade, exploration, and is very cool)
I listed the best indie games with turn based movement in map wich have very beloved features by gamers worth translating to plugins for MZ
Bought you the bundle, and I liked it. Keep working on your plugins with passion. I like Skyrim but I feel traditional roguelike with modular exploration would fit better this engine.
I wish you had plans to create turn based roguelike exploration plugins to create games like: Elin, Stone Shard, ADOM, Path of Achra, Tales of Maj'Eyal, The Doors of Trithius, Low Magic Age..
Happy Holidays!
I think this is very important and is very lacking as just seeing fx in the map is not enough, I feel at least one sprite to attack and one to sprite to cast a spell is needed. There is a plugin called animax by Kagodesu that could do this but I don't think is compatible. Could you make MAP scene battles more lively with showing actors actually attack (sword, axe, spear, or cast moving hands?)