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Guildworks

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A member registered Sep 28, 2024 · View creator page →

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Recent community posts

This is a really good start. I would love to see and expanded roster of playable characters (perhaps unlockable via achievements). Additionally, I think the UI needs some refining. 

I really enjoyed my time playing this game, and will most likely to revisit it every so often after this jam.

This was a neat little game. I would like to see the scope expanded to include neighbouring nations. Additionally, I did think the music was a tad repetitive.

I quite enjoyed it and look forward to seeing where this goes. Super repayable, nice job.

This is MY KIND of game right here. Reminds me of Rogue,  Nethack,  Caves of Qud, and even Dwarf Fortress. I am eagerly awaiting the full release.

GREAT WORK.

Thanks for the quick response! We will go ahead and drop our game in here and check out what other people have posted!

Can we submit a game that we made before the start of the Jam? We have a precision platformer that we made recently and would love feedback from others before continuing development.

Nice.

Fantastic.

(1 edit)

This, much like the rest of your music, is fantastic. I have used it in a precision platformer I made called ATOMANCER: XENO-RECON. I have credited you in the description of the game. Again, these tracks are amazing, best $10 I have ever spent.

Email us: contact.guildworks@gmail.com. We would love to see it!

We were wondering if we are able to submit a previous game of ours, or is this Jam exclusively for new content.

Thank you!

Thank you so much for your input! We appreciate the time you took to playtest are game and  will take a detailed look at the issues you faced. We had considered a few things that may rectify these issues and are deciding wheter or not to add them to v0.0.2. These are: A Ship Advancement TableAdditional Room ContentsRepairing your Ship with the Repair Roll, and Detailing and numbering the different FAILURE_STATES to each have a RECOVERY_FUNCTION (a small dungeon that would bring you back to play).

We will add the "Scope" of the game at the beginning, since it is intended to be somewhat long form. We may also lower the required XP for leveling up and tie the chance to get the Cooridates to the Mother Planet to a HACK roll at the end of every Data-Station. We will take a look at DR's; that, in our opinion needs the most playtesting. If you have any suggestions for DR, we would love to hear them. Finally, we will make it more explicit that ship weapons cost energy and detail what happens when you run out (perhaps another FAILURE_STATE).

We will go ahead and add you under the Principle Playtesters section in the credits.

Thank you again!