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Guild Chronicles

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A member registered Jan 23, 2023 · View creator page →

Creator of

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We're so grateful you enjoyed it and for the review! TTRPGkids is my go to place to find new games & see how folks are applying them to their work!

This is incredibly different and fresh. Love the original music and UI.

All good! Thanks for trying Relrax!

We have 2 games with only one review, and 4 games with only 2 still. If folks are able to take time to review others' games, it would be awesome. I know some can't be played for various reasons (two controllers?! ^o^ ), but would love as many as possible to get eyes on them.

Thanks for the extra time, Figerox!

I appreciate you trying to get to play it. Most of our team didn’t have two controllers either so we could only play when we were together in the workshop it was made in, lol. We knew this would be a limitation in the jam but wanted to make it as tight as possible and prioritized gameplay over accessibility with keyboard and mouse. 

Thanks again for posting!

I played in Chrome, if it helps you hunt bugs 

Oh! It’s only because it’s a Windows exe file! I meant to write that I was on a Mac for all of the Windows games, but apparently failed!

If you’re able to export a DMG or in-browser I’d love to play it - hit me up if you upload it and I don’t notice!

I am not able to play this game on my Mac, so I won't be rating it. The concept is very intriguing, and the circus vibe is a great choice. I love the line art for the tarot cards visible on your page, and I'm very curious about your story. I hope you get to continue developing it!

I wish you had more time to develop this! This was a very ambitious solo project and I love the direction it's going. The computer instructor gives a cool twist on soothsaying, and I'm very curious how it will play out. I hope you have time to keep working!

I really enjoy the concept here, as well as the art and detailed descriptions. On my computer (Mac, viewing in browser), I was not able to click on the buttons for form, realm, etc. - they disappeared when clicked and did not return. I also had all buttons become unclickable during the 3rd chance to upgrade.

I'm very curious how the judgment plays out. The abstract development of the souls in front of me was very interesting and allowed me to start creating a story, which I enjoyed. I hope you keep developing this!

I was hoping someone would make a Balatro-like! I was a little overwhelmed by the amount of text selecting my first cards, but after a couple of plays I was getting the hang of it.

I hit a snag on all of my games where I had a crash on the second hand; I'm not sure if this is happening for everyone (I'm on a Mac, playing in browser, full screen).

I'd love to see the Major Arcana have effects that are tied closely to their interpretation or theming. This may be happening already, but I don't know a lot about Balatro, so I could be missing quite a bit.

Very great execution in a short time period! I hope you keep going on this! 

I am not able to play this game on my Mac, so I won't be rating it. I love the hand-drawn look of your title page, and am curious about the two people who are featured in the story. I'm sorry I'm not able to play and experience your story!

I'm not able to play this game on my Mac, so I won't be rating it. The concept and intro on your itch page are really cool, and you've created a cohesive aesthetic there. I love the idea of fortune tellers pissing off Death, and it's a great idea to weave together a series of challenges into your narrative. 

I'm not able to play this game on my Mac, so I won't be able to rate it. The art and concept seem really fun. The Major Arcana are really fun archetypes and it seems like you're personifying them in a dating game, which sounds hilarious and entertaining. 

I'm unable to play this game on my computer, so I'm not rating it. Looking at the art and vibes, I love the feel. The 70s gameshow text and old school TV create a really cool aesthetic. I wish I was able to play!

I love this concept! My team almost opted to make a deck-builder, and this is a lot like I imagined it could be. The setting and story are fantastic for the jam's theme, and I love the art you've included.

I had a lot of trouble with the UI on my Mac (in browser). The screen was small, couldn't go full screen, and I couldn't see any tool-tips for the cards. I felt like I had little control over the action (just clicking each card, and unsure of if or how the sequence mattered). I think you have ideas here, but they're just not coming through yet.

I'd love to see the Major Arcana play in more in the beginning of the game. We were thinking about cards like "The Fool" having an effect like allowing a redrawn hand, or giving a buff for the rest of the battle, etc. I'd love to have different play throughs with different Major Arcana feel different.

This is a really cool beginning and I hope you continue the work!

I'm sad I wasn't able to get most of the controls to work. I'm curious about the telekinesis and what collecting the cards will do when the game is finished. I was playing on a Mac, in browser.

This has awesome frantic energy, and I actually enjoy being rather unsure about what to do. I wasn't able to read some of the text or use the UI easily, but understand it was just the start. Very cool experience, I hope you keep working on it.
(Coffee is such a relatable suit for a tarot deck)

The vibe on this is fantastic, and the title art is gorgeous! I hope you have time to keep working on it, I'd love to see where it goes next. I was unable to navigate the UI effectively on my Mac (in browser).

PTI Library is the best room in PAX! https://unplugged.paxsite.com/en-us/features/pax-together.html

My kiddo got to play this in the PTI Library at PAX East and had a blast. Excited to pick up a physical copy (my LGS carries it because they’re amazing)!

Love the concept and that we are building in order to scale the levels.  Movement is smooth and responsive and I dig the look a lot

You had me at Lich Henry Kissinger