We're so grateful you enjoyed it and for the review! TTRPGkids is my go to place to find new games & see how folks are applying them to their work!
Guild Chronicles
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We have 2 games with only one review, and 4 games with only 2 still. If folks are able to take time to review others' games, it would be awesome. I know some can't be played for various reasons (two controllers?! ^o^ ), but would love as many as possible to get eyes on them.
Thanks for the extra time, Figerox!
I appreciate you trying to get to play it. Most of our team didn’t have two controllers either so we could only play when we were together in the workshop it was made in, lol. We knew this would be a limitation in the jam but wanted to make it as tight as possible and prioritized gameplay over accessibility with keyboard and mouse.
Thanks again for posting!
I really enjoy the concept here, as well as the art and detailed descriptions. On my computer (Mac, viewing in browser), I was not able to click on the buttons for form, realm, etc. - they disappeared when clicked and did not return. I also had all buttons become unclickable during the 3rd chance to upgrade.
I'm very curious how the judgment plays out. The abstract development of the souls in front of me was very interesting and allowed me to start creating a story, which I enjoyed. I hope you keep developing this!
I was hoping someone would make a Balatro-like! I was a little overwhelmed by the amount of text selecting my first cards, but after a couple of plays I was getting the hang of it.
I hit a snag on all of my games where I had a crash on the second hand; I'm not sure if this is happening for everyone (I'm on a Mac, playing in browser, full screen).
I'd love to see the Major Arcana have effects that are tied closely to their interpretation or theming. This may be happening already, but I don't know a lot about Balatro, so I could be missing quite a bit.
Very great execution in a short time period! I hope you keep going on this!
I'm not able to play this game on my Mac, so I won't be rating it. The concept and intro on your itch page are really cool, and you've created a cohesive aesthetic there. I love the idea of fortune tellers pissing off Death, and it's a great idea to weave together a series of challenges into your narrative.
I love this concept! My team almost opted to make a deck-builder, and this is a lot like I imagined it could be. The setting and story are fantastic for the jam's theme, and I love the art you've included.
I had a lot of trouble with the UI on my Mac (in browser). The screen was small, couldn't go full screen, and I couldn't see any tool-tips for the cards. I felt like I had little control over the action (just clicking each card, and unsure of if or how the sequence mattered). I think you have ideas here, but they're just not coming through yet.
I'd love to see the Major Arcana play in more in the beginning of the game. We were thinking about cards like "The Fool" having an effect like allowing a redrawn hand, or giving a buff for the rest of the battle, etc. I'd love to have different play throughs with different Major Arcana feel different.
This is a really cool beginning and I hope you continue the work!
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