Love the rythym movement aspect. The character designs were cute too! I thought the grooveyard's bullet hell escape was really cool. If I had any criticism it would be that the game felt a little easy. Overall a good experience that I would love to see fleshed out!
GubDuck
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Wow this one was really unique. I love the idea of investigating through letters in the town. It made me realize I am a terrible detective.
I'm unsure if I died because I did bad on the second night or if it was meant to end there, but either way it was a fun little death.
I'd love to see this idea be explored further! However one criticism is that I felt really dumb using any tool but the flashlight. Most likely it is user error, but I found it pretty hard to find anything using the other two methods beside the flashlight. Maybe there can be some visual indicator when you find something?
I like the idea of being a small kid who has to climb and drag things around. I could see potential for some scary scenarios where you have to get up somewhere quick. Creative idea!
I did find one bug, or unintended thing. In the kitchen area I pushed over the chair, but could still climb up it. When I did the chair popped up and jumbled all around. It was pretty funny. I could recreate it multiple times and I had most of my enjoyment out of throwing the chairs around the small house.
