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grumpycrow

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A member registered Apr 17, 2024 · View creator page →

Recent community posts

Hello! First off, thank you so much for this. It's a really neat effect, and I appreciate all the work you did on it.

For the most part, it seems very easy and straightforward. However, I have a few characters who have player-defined sprites. Right now I am handling this with DynamicImage statements.

For example:

image mc base = DynamicImage("images/sprites/mc/mc[avatar].png")

image mc sad = DynamicImage("images/sprites/mc/mc[avatar]_sad.png")

etc

In part 2 of the setup where you demonstrate how to set up the sprites, your image statements rely on the At() statement. Is there a way to make this compatible with DynamicImage, or is that a no go? Right now I don't have the sprites set up as layered, but I could switch to that if that helps in some way.

Ok, I'm an idiot. I replaced the script file and didn't keep the command you clearly labeled DON'T REMOVE. That was 100% on me.

I'll leave my embarrassing comment up in case anyone else also makes this noob mistake.

Wow! This GUI is seriously gorgeous. And I love the way you decided to do the textbox. I like it so much better than the long ones at the very bottom of the screen.

I am having an issue though. For some reason, the border isn't showing on the main game screen (just showing transparent grid). I get the error "unexpected image." I didn't change any files in the GUI folder or make any edits to the gui or screens files. Any ideas what's causing the error or advice on how to troubleshoot?

Thanks so much in advance.