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A member registered Mar 08, 2016 · View creator page →

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It was a little overwhelming getting started. The various PCs have a lot of directories and redundant files, and I can't really tell what's useful. I also wound up breaking an SSH by trying to run a Wifi program while inside the traffic camera.

Story-wise, I didn't feel engaged enough. I want to feel like I'm doing espionage, not just running tech support for lunch money. Add some intrigue early on.

I tried to leap-of-faith my way down to the floating platform past the secret door near the final room, but missed twice.

Really nice level design. Player animations are really stiff. The windup before attacks and rolls feels too long.

My character stays locked on to dead enemies until they go away.

I found what seemed like a secret wall that flickered when I touched it. I could see something past but couldn't open it. hard to tell if any graphic glitches are real errors or just part of the theming.

Add a few more landmarks in some of the connecting halls and rooms. Hard to tell where a shortcut appears, sometimes.