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Ground Forge Games

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A member registered Apr 27, 2023 · View creator page →

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Nicely done.

Solid gameplay and great art. Would like some music in the title screen since I turned up the audio and then got blasted with sfx when I hit start. I did find the having to wait to click another character annoying with how there was a timer; ruins the urgency. Would be nice to have where the unit will attack and if it will and be attacked before placing so I didn't have to keep opening info - remember there is a timer and some sprites look very similar so facing direction is questionable. Love the loading screen.

Took a bit to figure out what was going on but once I did it was a really interesting concept and fun to play. The moment I got hit with a missile and lost most of my ships made me feel dread. Boss came at the right moment when I was about to get tired of it. Good job!

Pretty good game, was level 8 supposed to be the end - like a demo finishing - or did it glitch for me? Cute and you achieved what you set out to do.

Interesting narrative. I wasn't too interested until I had to make the choice of who got the mask - more player agency (3 choices are better than 2) for the branches would be great.

Nice, quick game. I found myself only shooting and reeling in the arm, then timing the release for momentum, so I do not think all the controls are necessary. Would love some choice in the level design for some player agency that would help with wanting to optimize for speed running.

Smart puzzles, the iso messed me up initially. Beautifully put together.

Smart puzzles, the iso messed me up initially. Beautifully put together.

Nice, quick game. I found myself only shooting and reeling in the arm, then timing the release for momentum, so I do not think all the controls are necessary. Would love some choice in the level design for some player agency that would help with wanting to optimize for speed running.

Interesting narrative. I wasn't too interested until I had to make the choice of who got the mask - more player agency (3 choices are better than 2) for the branches would be great.

Thank you for playing and commenting. I have uploaded an update that addresses these issues and some other minor bugs. I hope this helps people doing future plays.

Pretty good game, was level 8 supposed to be the end - like a demo finishing - or did it glitch for me? Cute and you achieved what you set out to do.

Took a bit to figure out what was going on but once I did it was a really interesting concept and fun to play. The moment I got hit with a missile and lost most of my ships made me feel dread. Boss came at the right moment when I was about to get tired of it. Good job!

Concept is there. Would have liked to see a bit more of a puzzle since there was only one level.

Simple, intuitive, and fun. That last mad clicking to hit the tiny star in the distance was actually enjoyable rather than frustrating.

Thanks Surfdaweb, the funny story with that is that originally I made it so sticks had no weight and were the only thing you could spawn, but then my kids wanted to just put sticks on it and did not understand how 20 sticks had no weight. Logically, they should weigh something, so I changed it. Later levels such a small weight means nothing so I thought it worked just fine.

Oh, thank you. It looks like I have to unfortunately wait until after the rating period to switch it.

Unfortunately, none of the food spawned for me.