A game coded in Unity has a translation layer between the Unity code and the operating system code.
Same applies with Godot, the game engine used for Angeline Era, or any other game engine.
Wine translates Windows API calls to "native Linux" calls. It turns an application using Windows API calls into a "native Linux" application.
What you're asking for is something that has the same function as Wine or Proton, but isn't Wine, and [as a result of that] is less well-tested. That testing matters. You can't just take identical code and expect it to work everywhere.
Why waste resources on creating something that's worse than a FOSS product that already exists?





