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grey.scott.projects

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A member registered Nov 06, 2021 ยท View creator page โ†’

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whoop, second edit. the grassy slopes are 1 pixel south / y -1px as well. These affect godots auto tiling function.

Hey man, just bought some assets and threw a few extras in the tin. Love your work on this and the little general character.
Only one fault so far on this pack: The stone-to-grass transition tiles are 1px south / -1px on the y axis.

I'm working on using it as the basis for a tilemap in godot 4.1. So far, so good. If I get a working scene, and the .tscn works the way I hope, I'll try and make it with some instructions on how to use and then you could bundle that in. Godot scene files (.tscn) should make this very very easy to import and use. (You can even set custom data layers, so I'm trying to make it so the surfaces (up, down, right, left) have values stored per cell, so easier to then have your character tell what surface it is on and so things like sliding distances, footstep sounds and so on are stored per cell.

Hope I can make it all work well. But your work is really useful.

Using this in prototyping right now. There's a small error in the tilemap i found so far using it in godot. The flat horizontal transition tiles from stone to grass tiles are 1px low. can upload the fix, but it honestly took 5 seconds in krita.

Thanks for the file. Will be donating next pay.

Cheers mate. Threw some coins in the tin because you made it free. Really wished I was in time for your new years asset pack sale. Missed knowing about it by 2 days.
But great work.  Do you do any of these packs on a commission? Like if I needed you to extend the pack, how much would you charge?