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GreyishDev

16
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11
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A member registered Apr 11, 2019 · View creator page →

Creator of

Recent community posts

Very nice overall atmosphere and graphics.

Personally, I don't like it when there's smoothness to the camera movement, especially in games where you use it to aim.

I liked the art, music and overall atmosphere. I would prefer more movement and animations.

Plays fine, looks good, didn't encounter any issues. Personally I really don't like the sound for picking up the bones.

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I like it overall, but it needs way more sounds, animations and effects when using cards.

Also, there's a very large amount of blur when moving the camera.

I like the art, though personally I would prefer colors. Animations are great. I kinda just spammed skills and won without losing anyone.

I played until I opened a door that put me outside the map and made me fall forever. The combat is very slow, some of it reminded me of mount and blade. I liked the graphics and atmosphere.

Played through it, thought it was fine, I liked it. It got pretty hard sometimes, enemies felt very aggressive and there's so many of them. I liked the houndeye looking creature.

When you press a button in the UI that moves you to a new level the game kinda freezes for 3 sec with no feedback, it would be good to have a fade out or animation before you move over to the new level.

I liked it, made me laugh a few times.

Cool game, nice music, no complaints.

Very strange game with disturbing art. At first I had no idea what to do, I clicked on the nodes in the beginning but nothing happened, but after clicking many times I managed to start a battle.

Played for a bit.

Cool graphics and art, though some areas, like the blue field with flowers, had bad performance on my PC.

I find the overall gameplay to be solid. I love sekiro, and my biggest complaints would be the movement didn't feel quite as smooth as I like, and some of the bosses moves are very hard to see.

Yea, right now it's basically a RoR2 clone. I added the pause recently so there's a bunch of bugs. And the enemies disappearing is also a bug with how terribly I coded the enemy movement. Thanks for trying the demo!

That's completely messed up. Unfortunately I'm not very experienced with Linux, I assume packaging the game for Linux would fix most of these issues, I'll see what I can do in the future. Thanks!

combat is very early, when it's done you'll have to mash at least one more button.

thanks!

This is the first demo of this game, it's a very early prototype and is missing most content and has a lot of unfinished parts and placeholders.

If you try the demo, please let me know if you experience bad performance or crashes.