Logistics phases are now skipped in the tutorial, so it should be possible to progress to Turn 2 now. Logistics phase only returns after the tute part of the scenario finishes and it becomes free play.
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Choose your kingdom, fight for supremacy of ancient Egypt, or watch the gods contend.
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Operational hex warfare from 224 BCE to 2026, with a focus on Great War scenarios
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Operational level wargame of the longest battle of the Great War
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Build an army, enchant it, and break the enemy's army: a fantasy hex wargame that runs in your browser.
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Command the Anglo-French assault across 59 turns of mud, mines, tanks, and attrition on the Western Front.
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Recent community posts
The Great War: Operational Command comments · Replied to clemclone in The Great War: Operational Command comments
Aquila: Triumph of the Legions comments · Replied to stronma in Aquila: Triumph of the Legions comments
Great, looking forward to the sequel too! I'm really enjoying this one already.
I did an Actium turn-based scenario in my "Operational" game (amongst others like Trafalgar, Jutland, etc., and many other land based campaigns). It's more at an abstract level though and pretty buggy. And it doesn't have withdrawal so Cleopatra's escape isn't modelled unfortunately.




