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A member registered 40 days ago · View creator page →

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Logistics phases are now skipped in the tutorial, so it should be possible to progress to Turn 2 now. Logistics phase only returns after the tute part of the scenario finishes and it becomes free play. 

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Thanks for trying the game, and the bug report! I see the problem now; after the shore battery attack, it goes to Logistics phase, when attacks can't happen. But the tute asks you to attack with the Wildcats again anyway, so there's no way to proceed to the next phase. I'll try and fix it. 

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9Looking forward to trying this one! The new map looks great and with vastly expanded mechanics compared to the first game. Just a question, is Actium implemented yet? The custom battle button works but not the Actium battle for me. 

Great, looking forward to the sequel too! I'm really enjoying this one already. 

I did an Actium turn-based scenario in my "Operational" game (amongst others like Trafalgar, Jutland, etc., and many other land based campaigns). It's more at an abstract level though and pretty buggy. And it doesn't have withdrawal so Cleopatra's escape isn't modelled unfortunately. 

Nice game! Love the strategic and tactical layers. I'm going to have a deep dive into it now. Would you include naval warfare too? (Or maybe it's already implemented, I'll check it out?. Looking forward to more history epochs!

Yes I'll change the colour scheme and icons etc. It hurts my own eyes trying to tell British from German, and what the terrain is.

Thanks for the feedback! Fixed