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grexzi

12
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A member registered Jan 28, 2022 · View creator page →

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I enjoyed each level had a different concept. The game reminds me of games I've played before when I'm on the MTA and if this game was released, I could find myself playing it on my commutes on the train. I really liked how there was a teleporting aspect in the game. It took the difficulty up a notch and keeps things interesting. It'll be cool if there are more levels and newer things that get introduced to keep the player on their toes. 

The game trailer really caught my attention and made me anticipate for the game. I liked the glitch concept and how it gets applied on the monsters in game. The puzzles are a great touch to the game. It'd be cool if there were varying difficulties to the puzzles or a different kind of puzzle. It'd also be cool if there were secret rooms you can unlock to fight a boss and get a new skill or something. Overall very nice game!

I really like how there are many different kinds of enemies. The overall concept/sprite is well thought out and well done. The death animation and wall animations made the game look a lot more polished. It was funny seeing how the player could push certain enemies around (not sure if intentional or not).

I really enjoyed how choosing different options results in different paths. The butterfly effect is cool and it makes me wonder how much time was spent on creating all these different paths for the story. The sprites for each scene was also really cool. The puzzle elements are nice and it'd be nice if it fit the overall aesthetic of the game. I'll definitely try to go through as many paths as I can and see what other story lies behind the scenes.

I thought that choosing to have the top-down camera completely top-down was really cool and completely fitted the vibe of the game in the first level. It'll be nice if there was land or sand of some sort to indicate to the players that they've reached the boundary of the map. For the second level, I think it'd be cool if it had similar assets as from the first level. Good work!

The music and assets look very nice. Everything sounds cheerful but the background asset lowkey looks like a prison to me. Btw you can check the "loop" option when you add the background music to ensure that the music continues to play even after the music, technically, finishes. Other than that, the concept of this game is quite noble and I really like it! Adding a walking animation would be neat.

I was really impressed when I saw this game during beta testing. The overall concept of the game was very well planned and designed. What I was the most pleasantly surprised about was the implementation of a NPC to help guide the player. I reminded me of older games that I've played on the web in the past. 

I liked how you guys took a twist to the concept and created this game.  As mentioned in class, I think it would be really cool if we saw the princess chasing the prince in some level (maybe the final level). I also really liked the monster sprites!

I was already impressed during the beta testing but the final version is on a completely different level. I like how the different levels gradually introduces players to more and more mechanics. The wall jumping was cool and I liked how there was a final boss at the end.

I really liked how simple and easy-going this game is. The character design and the whole Halloween concept goes so well together. It's one of those games where you would find yourself going to when you're bored and trying to get through time without putting in too much effort. Also loved how the character smirks when he throws the toilet paper.

This is one of the most polished game I've seen. The whole concept seems to fit so well (colors, theme, vibe, etc.). I especially like how the player is able to alternate between melee and shooting fire balls.