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gressqq

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A member registered Jan 08, 2025 · View creator page →

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One downside is that there’s no jump charge indicator, so without it, it’s hard to tell if you’ll make the jump or not. Another downside is that in the underwater level, the sound of walking sounds like you’re walking on grass. Yet another downside is that the blades have a hitbox that’s too large I died just by touching a part where there were no visible blades.

The buttons in the menu don't highlight when I hover over them with the mouse. There's too much text; it would be better to just highlight the important parts. There's also a visual glitch here: you can't move the slider all the way to the end—there's a small gap left. The map is limited, and unless you try to leave the area, you won’t realize there’s an invisible border. It would have been better to design it so that, for example, we’re on a lawn surrounded by bushes on all sides, making it visually clear that we can’t go any further. Another downside is that you can’t interact with anything until the text explaining why that interaction is needed has finished loading. It’s also annoying that when I press Esc, the game doesn’t pause, even though logically it should. Another downside I can point out is that the plot is completely incomprehensible. Otherwise, the game is a solid 7/10; if all these issues were fixed, it would be a 10/10.