Thank you. Your support, in any form, always means the world to me.
Gremory Astraeum
Creator of
Recent community posts
I am currently working on a 0.1.5 update, the halfway mark of 0.2. A loose schedule for it is December. The approx length of the new content in 0.1.5 would be the same length of everything already in 0.1
I am on undecided about releasing 0.1.5 when it is ready, around December. You can read the WIP i released recently for more info, if you;re curious. In short, A new update may be coming in about 4 months time, and could be sooner or later than that as long as my personal life doesn't get too busy. Hope this helped, and forgive me for the indecision. I'd like to hear your thoughts on releasing the 0.1.5 as well, as it would help me decide!
Hey there! The 0.2v isnt released at all yet, as it is not fully ready, I am currently in the process of developing it. There is no set ETA for its release, public or otherwise at the moment.
As for mega, it does tend to do that sometimes and I have no idea why. It often happens to me as well. Try the gdrive, or alternatives. If you're still having trouble feel free to reach out and Ill see if I can fix it somehow or provide another alternative.
Hey there! I'll be uploading the android version soon, along with newer file hosts and butler(for the itch desktop app).
I just have quite a bit to set up before releasing, such as game fixes, text correction and the music uploads(Plus a little extra stuff).
I appreciate your patience and look forward to it soon ^^
No worries! I hope you had a good christmas!
Thats honestly completely fair. I dont plan to have any collectibles in the game. I had fathomed the idea of missable events, however as you say that can get annoying in the sandbox environment. I am currently implementing the quest log, as it would give a much more linear experience to the story.
It is a bit difficult to do, but i want to make the sandbox experience as simple as possible(no missable events, no hidden collectibles, no missable events in the sandbox environment). The story will stay as linear as possible to allow a more immersive experience.
If thats not possible ill just drop the idea for the sandbox mode entirely, however that remains to be seen until i complete the writing and mapping of the next arc of the story(which is one of the parts I've been excited about writing for this story)
Thank you for your comment! I really appreciate all the feedback. This is my first visual novel game. The process from learning renpy, maming music, audio editing and koikatsu studio(including the animations and cloth tearing), has all been new to me. Ive been enjoying learning it and getting better at it slowly and i hope to bring all of you some much better content at a higher quality soon! For the text effects, i plan to heavily cut down on them and use thwm only when really necessary.
As for the fight scenes i did want to animate them but slowly found i lacked the experience, time and know how to do them properly(taking a whole week to attempt to animate a single fight). However i am slowly getting faster and better at using the tools and timeline.
Thank you again for playing and despite all the inexperience im really glad you enjoyed it! I always appreciate any feedback. Happy holidays! ^^
I completely understand. Im not explaining it fully in hopes of avoiding spoilers, but the name you chose will be used quite a lot, especially during h scenes. Ill see if theres some way to incorporate your chosen name with the main heroines, maybe in more intimate scenes. However in normal scenes theyd usually refer to you as Lu, unless the context suits it. Thanks for your feedback,it gave me food for thought! ^^
There will be a feature in the future. His name will still be Lucerus, however you will get a chance to name the alias most other characters would use.(other than main heroines who will call him Lu). I am also considering using a nickname/petname for spicier relationships. Let me know your thoughts! ^^
Ill make sure to take another look at the headmasters text effects. I did try to tone it down after realising how buggy they are xD
As for the sandbox, it wont be a large part of the game. The story will be mostly linear, with a large string of events in the middle. The sandbox is mainly for people to choose which characters they wish to spend more time with. However i plan to set it up very linear(such as talk to Iriella, then the story progresses), so that the objective is always clear. The games branching stories largely relies on your choices in certain scenes, not character affection or events. Id love to hear your thoughts or reccomendations on it, as its a system im currently developing.
The free roam nightmare is a testing variable i forgot to change so ill go ahead and change it now for the mext update xD
And as for the name, that was a huge gripe for me as well, while developing the game. There is a way for you to insert a name or rather nickname, for lucerus in the next update. It wont replace his name but works more like a title that everyone will call him, without spoiling too much.
Im glad you enjoyed the story so far!



