Thank so much for the feedback! Yeah, we've been finding all sorts of issues since launch that we want to fix. We've also realized few overall design choices that were too much and where we need to do better information to help players. Everyone's feedback has been great to have, thank you for also sharing yours too and for playing our game.
gregha08
Creator of
Recent community posts
It was fun but I wish there was more to do than just follow along decision/impact wise. Arcweave has a random number generator script and you could setup HP values for and use with the fight scenes. You could setup a roll button for the player to push and then the player could roll out the fights like a old school rpg (and you could just make the main characters HP super high just in case lol). just an fun idea I thought was gonna happen when the fight scene first popped up. Nice work though with the story and I love the artwork you had. The variety and images were very cool.
Great game, it was interesting to go through. I love the vibes, music was super loud at times but all of it was really well chosen just volume levels were odd at times. Also I started on mobile and had to switch to computer, because it wouldn't let me see all the options. So at first I thought was i not understanding some kind of puzzle lol.
I liked the game, I wish the statue consequence had been shared with my green queen though. So it felt like she was supposed to punch it but maybe on 3rd try she final hurts her hand too.
I like how you incorporated the loop to come back and try other characters, even if you were 100% successful and the we're not retired. I played them all, Great job!
