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GREG_Br

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A member registered Jan 27, 2024 · View creator page →

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(2 edits)

I was not expecting 50+ games.  You folks did great.

I've done 1 other game jam (after the fact).  There was a 3 hour game jam with the topic "Reverse".  The jam had ended but I liked the theme so much that I made my own game.

This game jam was perfect timing.  I had just finished the GameDev.tv 3D Gaming series of lectures and I wanted to build something of my own to solidify what I had learned.  That way, I'm out of "tutorial hell" and into actual game design.   I'm also in the middle of some Blender tutorials so I decided to try building a model in Blender for my game.   It just happened to work out perfectly with the timing for my first game jam.

In any case, great job everyone.  There are some really interesting ideas in these games.  

Awesome!  I tried to make the monster some sort of animated terror which I could build quickly.  It's such a surreal image.  I really like it

Really well done. This is actually one of the more complex games in the game jam.

Good to know.  I will try 7zip

What a very cool concept.  

Fun puzzle game. The graphics look quite good. Well done

First of all, It's a very professional looking game.  I'm still trying to figure out if there are rules as to which icon to click, of if it's random.  It seems like there's a rule set and I need to keep playing to figure it out.  That makes me want to keep playing

Classic game play. I remember games like this from the late 70s and early 80s on the Apple ][.     Good Job

Just FYI,  I'm getting the error "Invalid Zip File" when trying to open it.

(1 edit)

Ok, I figured it out.  The correct game is submitted.  Looks like I need to make a thumbnail image.  And for some reason, it's not playing as smoothly in the Web browser as it does as an app.  That will be an interesting bug to figure out.

Aarrgh, I submitted the wrong game.  Now I'm trying to figure out how to remove it

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My game is "It's Coming"  You're in a 3d environment and you're trying to find a powerful jewel.  A monster is trying to find you and the closer it gets the faster your heart beats.

The hallways between the rooms have doors.  You have a choice: You can enter the room which opens the door; or you can teleport to a random location which may, or may not, be closer to the monster.

The monster can walk through doors.

If you find the jewel before the monster finds you, then you win.  

I've got a GITHub reporsitory for "It's Coming" to show that the work is being done during the allowed time.
https://github.com/GregBro/ItsComing

Ok, I've got my player and controller done.  Working on the level now.  

The new version works great!

I just tested in Godot 4.3 beta 2.  Same issue

In the Scene manager 1.1 demo moving up to the dark room works.  But moving left to the next room gives the error :  Attempt to call function 'get_parent' in base 'previously freed' on a null instance.

This occurs in the start_screen.gd file in the _on_level_added method on line 32 just after you check for null on the _loading_screen object.

I hope that helps.

I'm using Godot 4.3 beta 1