Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GreenScaryButterfly

17
Posts
4
Followers
1
Following
A member registered Oct 22, 2023 · View creator page →

Creator of

Recent community posts

I love how everything looks! (though that applies to like, all of your games lmfao) My only recommendation for now would be to speed up the combat a bit. Depends on what you're ultimately going for (less encounters but longer fights or vice versa), of course, but some abilities (especially phosphoric burn) can make fights drag on for a while. My personal recommendation would be to try adding more variations to each attack during fights, so they don't get too repetitive (or reliable, since that makes it less scary) to use. Best of luck with the rest of this project! I'm excited to see what you're cooking up with this!

(1 edit)

This turned out SO well! I'm so proud of you guys!!! I'm really glad I could help with this project, if even just a little bit! I look forward to what each and every one of you make next. Amazing work!!

This must be one of those "Tou-hous" I've heard so much about.

Glad to see our old prez still has it! This was a fun little romp. Moving around was really fun and responsive, and the improving art was a really pretty addition! It's a shame the game art upgrade seems to cap out eventually though, I GUESS photo-realistic textures with ray tracing would be "too complex" or whatever. Jokes aside, I'm glad you graced us with another one of your wonderful projects!

I can really see how you poured your heart and soul into this game. You may think it's simple, rushed, unfinished, or whatever other ways we can put ourselves down, but these are the types of games that resonate with me the most. The games (and art in general)  that remind me why I do what I do, and why I want nothing more than to help others find the same passion for something that I have for games and art. Making art is always a little embarrassing. It's like showing your own mind to the world. They're not always going to "get it", and some might even dislike it. But it's you, and nothing's ever gonna change that.

Sorry I went on my own little monologue there, but I think it fits for a game like this LOL. I hope you continue to make new stories and art. I'm sure I don't need to tell you this, but it's the soul we put into our art that makes it truly special. So, keep doing what you're doing! Give 'em Hell!

As a bullet hell fanatic, I quite enjoyed this one. I feel like this game captures the jam's theme VERY well, with a very gradual accumulation of actions and consequences leading directly to your downfall. I found myself getting trapped against walls or slowly losing vantage points because of my own hubris. A delightfully ironic experience. I do wish more of the assets were original, though, even if it was just some basic programmer art/music. I look forward to seeing your next project!

This is a near-perfect jam game! Short, sweet, functional, and replayable!  I think the only real critiques I have are that the hitboxes are pretty unforgiving (which I don't mind much, since no-hit still seems possible) and the music/audio seems to be mixed a bit quietly. Amazing work overall!

(1 edit)

Suika Game if it was good

I'd also like to formally apologize to Dylan for ever doubting his ability to make any concept into a game with religious undertones.

This game is oozing with so much passion it's so creative I LOVE IT RAAAAAAAH

I ended up having a ton of fun with this game. The movement is very quick  and responsive so it feels good to dodge stuff. I recommend you guys try making more bullet hells in the future, this is promising stuff! Also not to brag or anything but my high score is 302.     :3

Every game needs a character with a "go work your cringe 9-5" shirt. It's amazing. I want to bake that man into a pie I love him so much.

Beautiful art and atmosphere. Obvious bugs aside, I think this has a lot of promise. Only things I'd recommend tweaking would be to make the bullet hell segments a bit easier (i.e. My Turn's hands are almost as wide as the rectangle you can move in, so it's hard to judge what you can actually dodge). Also I really like the first person area but you might want to make it just a bit less blurry. I like how hard it is to see but I feel like you lose out on almost TOO much detail (idk how to explain it, I might just have a layer of dust on my monitor that makes it look worse for me specifically). Great stuff overall!

Thanks! My favorite part about my style is that if someone tells me it looks terrible I know I'm on the right track. I am capable of making it look FAR worse and I look forward to doing so.

gaming

I’m glad you liked it! I tried to add more screenshake/knockback after a successful parry, but I wasn’t able to implement that before I had to submit it.
Also I probably should have mentioned it but the enemies can take 10 hits before splitting in two. They can overlap when duplicating so it may look like they didn’t die (I left this in because I thought it was cool and looked like an upgraded version of the base enemy) but the counter in the corner should go up every time you defeat one.

Also I forgot to mention that I didn't have time to make any music or sound effects LMAO