I love how everything looks! (though that applies to like, all of your games lmfao) My only recommendation for now would be to speed up the combat a bit. Depends on what you're ultimately going for (less encounters but longer fights or vice versa), of course, but some abilities (especially phosphoric burn) can make fights drag on for a while. My personal recommendation would be to try adding more variations to each attack during fights, so they don't get too repetitive (or reliable, since that makes it less scary) to use. Best of luck with the rest of this project! I'm excited to see what you're cooking up with this!
GreenScaryButterfly
Creator of
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Glad to see our old prez still has it! This was a fun little romp. Moving around was really fun and responsive, and the improving art was a really pretty addition! It's a shame the game art upgrade seems to cap out eventually though, I GUESS photo-realistic textures with ray tracing would be "too complex" or whatever. Jokes aside, I'm glad you graced us with another one of your wonderful projects!
I can really see how you poured your heart and soul into this game. You may think it's simple, rushed, unfinished, or whatever other ways we can put ourselves down, but these are the types of games that resonate with me the most. The games (and art in general) that remind me why I do what I do, and why I want nothing more than to help others find the same passion for something that I have for games and art. Making art is always a little embarrassing. It's like showing your own mind to the world. They're not always going to "get it", and some might even dislike it. But it's you, and nothing's ever gonna change that.
Sorry I went on my own little monologue there, but I think it fits for a game like this LOL. I hope you continue to make new stories and art. I'm sure I don't need to tell you this, but it's the soul we put into our art that makes it truly special. So, keep doing what you're doing! Give 'em Hell!
As a bullet hell fanatic, I quite enjoyed this one. I feel like this game captures the jam's theme VERY well, with a very gradual accumulation of actions and consequences leading directly to your downfall. I found myself getting trapped against walls or slowly losing vantage points because of my own hubris. A delightfully ironic experience. I do wish more of the assets were original, though, even if it was just some basic programmer art/music. I look forward to seeing your next project!
Beautiful art and atmosphere. Obvious bugs aside, I think this has a lot of promise. Only things I'd recommend tweaking would be to make the bullet hell segments a bit easier (i.e. My Turn's hands are almost as wide as the rectangle you can move in, so it's hard to judge what you can actually dodge). Also I really like the first person area but you might want to make it just a bit less blurry. I like how hard it is to see but I feel like you lose out on almost TOO much detail (idk how to explain it, I might just have a layer of dust on my monitor that makes it look worse for me specifically). Great stuff overall!
I’m glad you liked it! I tried to add more screenshake/knockback after a successful parry, but I wasn’t able to implement that before I had to submit it.
Also I probably should have mentioned it but the enemies can take 10 hits before splitting in two. They can overlap when duplicating so it may look like they didn’t die (I left this in because I thought it was cool and looked like an upgraded version of the base enemy) but the counter in the corner should go up every time you defeat one.




