Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

greennick78sh

8
Posts
A member registered Dec 23, 2018

Recent community posts

Ah, thanks for the response, I can feel the wario land inspiration in stuff like the dash working closer to its Wario land counterpart and the health system and such, I probably drew the pizza tower beta comparison from the art style looking inspired from it.

Played through it, its pretty good, although I would say the controls might need a bit of tweaking, or at least an explanation. I would assume that you tried replicating the old pizza tower beta move set, specifically with the weird high jump that you have to be still to use. Generally however the move set feels fine, the part I feel should use tweaking is how much you get stunned, if you hit a wall you get stunned, if you hit an enemy you get stunned, if you touch a pit you get stunned, if you roll into an enemy you get hit and stunned when normally you'd expect the enemy to die. Having some way to break out of the stun or at least having the stun scale with what your doing (so doing something like getting hit by an enemy would still give you full stun and lock your controls, but just bumping a wall only takes control away for a second or so). The biggest reason this is an issue is because of pits, I had so many attempts where I would be doing great but then accidentally bump into a pit when fighting an enemy or something and lose pretty much all my health cause I got stuck bouncing in a pit till I died.

I would also say that since the levels are missing any form of collectables that Wario land styled games usually do, such as WL4's gem pieces or keybird, that you don't really have the incentive to explore the level to actually progress, but I'm assuming that stuff like that is just absent as this is a 1 level demo and such collectables wouldn't make a difference, so I'm assuming you already plan to have items in the full game or whatever you plan to turn this into.

Overall pretty good demo, only things I could really think of just playing through it casually would be to reduce stunning, and also probably add more feedback to your gameplay (such as the combo bar making a noise when a combo breaks or an indicator for the level end thing starting the escape sequence.)

I would say this is probably a 7/10 or an 8/10 seeing as this is a demo.

4TH OF JULY!!! 4TH OF JULY DEMO!!!!! 4TH OF JULY, AMERICA RAGHHH H 馃馃馃馃馃嚭馃嚫馃嚭馃嚫馃嚭馃嚫馃嚭馃嚫馃嚭馃嚫馃嚭馃嚫馃嚭馃嚫馃敨馃敨馃敨 (windows is a piece of shit and wont let me copy and paste the us flag emoji for some reason).


anyways ill come back later when ive actually played the game

gens has an issue with the music and consistently enters an endless high pitched screech 

the real ancient cheese

after playing through on normal mode going for as many kills as possible, i can say that the game was actually pretty fun! however it did end up getting very tedious near the end of the game, enemies feel like they take too long to die, and the kick's hitbox felt a bit too small at times, especially when trying to hit buttons quickly, but overall still a fun game.


however funy turbtle man does make a dorkly reference so i have to dock 17 points leaving the game at a -10/8.

snap runs on version 4.8.2.0 of gzdoom, so if possible use a delta touch version corresponding to that version of gzdoom

is there any way to access the level editor or custom levels?