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Grint

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A member registered Sep 26, 2019 · View creator page →

Creator of

Recent community posts

I have actually softlocked now because my hand is Destroy, Destroy, Rave, Rave. I cannot destroy a room because the one room I have already has an event. I cannot place a rave because it is already at 10 weight.

It's a fine game, but I feel like I'm getting absolutely swamped with modifier cards and never seeing room cards. Like, 8 turns without seeing a new room card.

I had to mute the game because of that tick noise!

Thanks!

It's pretty easy to get infinite momentum in any direction by using both the arrow keys and WASD in tandem. Is that intended?

Thanks!

I had this same issue. Still a fun toy!

Bizarre...now it's turning transparent? Well, problem solved, I guess?

Huh, strange. It wasn't turning transparent for me. I'll check again now.

Having obstacles that block the player's vision like the trees do isn't a good idea. I'd recommend either removing them, or finding a workaround like a transparency effect if a unit is behind them.

This is a nice little game! I like the artwork and music a lot. I did find a bug in the shop though. If I have the sell window open for a single fish, I can click Sell All, get my payout, and then click Sell in the open window even though I don't have that fish anymore technically. Nothing gamebreaking, but it's there. Thanks for making this!

I put several points into agility and my character is still crawling across the map to kill a single rat. I think that the speed floor should be higher so that the stat doesn't feel like a tax on the player.

The walk speed in this game is so painfully slow. It's really a dealbreaker for me.

The Itch version.

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I think this is a neat idea, but there needs to be a bit more feedback and also contrast on some of these puzzles. I had a hard time picking things out from the background, including the little puzzle pieces that got spit out as I randomly clicked around. Everything is so small! As it stands, it's a literal pixel hunt.
I think there were also some triggers that were broken. Some of the letters on the right side lit up when I clicked on something, but it didn't feel like there was any correlation. Really confusing and hard to understand what I was supposed to do.

For what it's worth, this game option is just one of the mysteries pulled out of a full run. I was still able to start a regular Skeptic run and have finished the game a couple times now. It's fun!

I just purchased this game, and loaded up the Windows version. I tried selecting the Spine Chilling Story of School Scissors, as the game suggested, but when I click the "Investigate Mystery" button to start, I immediately hit a game over screen. My Doom is 100% on the results page, somehow. I noted that the Doom counter on the setup screen says "End" but I have no reference whether this is normal or not as I haven't played this game yet. I was able to start a random game but I really wanted to do the suggested mode first. Screenshots are included here as well. Looking forward to playing this game!



I clicked outside the window accidentally, and when I clicked back in, I couldn't move. I could still shoot rocks though.

No apology necessary! Glad you're aware of it, and keep making stuff!

Cute game, but I found a pretty serious bug. I immediately got myself pushed out of bounds/into the walls of the stage by letting the screen scroll press me against a corner as it moved. There was no way I could find to get back in bounds, so I couldn't beat the boss when I finally got there.