The vertical set of playforms towards the red pad boost are a pain to do because of the fast speed
Greenfoot5
Creator of
Recent community posts
Thanks for the feedback!
Zooming is not very good
We’re working on our controls, they were previously rewritten, so getting the right sensitivity is going to take a bit.
No sound, it makes the game feel a bit empty
Sadly neither me nor BLOODWIING are sound designers, so we’d prefer to focus on the gameplay and art before spending time hunting for the right sounds.
UI doesnt make a lot of sense when first looking at it
If you’re referring to the shop, that was left over from internal testing (for example the shop button doesn’t look like a shop button) and will be changed.
Any TD needs the ability to speed up so you don’t have to wait for money and also a pause
It’s on our todo list!
UI should not move along with the game when zooming
The coins, health and other level UI elements move along with the level to avoid clogging up the screen (it’s built for mobile and desktop). But we’ll have to take another look to see if this is the best choice.
Not very clear originally what turrets do
There currently isn’t a tutorial, but all turrets should be explained in that, or some sort of in-game wiki.
When selecting a turret, the only way to close it is by clicking on an empty turret slot, this is not possible once you are filled with turrets
You could previously click anywhere to deselect but this caused many problems with selecting and has been disabled until it’s been fixed.
If you’ve got anything else you found issues with, don’t hesitate to let us know!