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Gre3k

10
Posts
A member registered Sep 15, 2020

Recent community posts

Spikes hit box on level 1 is too tall. Movement keys switch is too abrupt and causes mistakes very often. Interesting concept.

Pressing a direction key mid air causes you dash in that direction.

No clear goal or explanation of mechanics. First room is boring and seems broken. Menu system also doesn't work.

Very cool concept, I love the idea of building the platforms with the snake. However the movement needs a lot of love to be playable. On level 3 if you fall you can't actually get back up as the jump height isn't set high enough. If the movement systems are improved upon I can see this game being a ton of fun.

Interesting concept with the spirit. Combat is brutal with no way to avoid or negate damage if you actually do want to fight. I found myself cheesing it so that I didn't lose health and have to reset. Needs a moment of invulnerability or protection when shifting and fighting. Other cool concept.

Fun from the start, could use a little more feedback showing progress. 

Solid start, controls need help, objective needs to be smaller to traverse around it. It is too hard to defend it from 360 degrees when you can't dash at an angle and you run into it a lot. Overall solid base.

Solid controls and movement! Enjoying it so far.

Solid base, needs more to keep the player interested.