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graymeditations

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A member registered Mar 12, 2022 · View creator page →

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Whoa, okay. Didn't expect that.

G O O D   J   B

       O   

Very cool experience. It does feel like a good piece of urban exploration. 

Very surreal. I had a hard time imagining this theme for some reason (call it fatigue), but you created something really engaging here. I'll have to give it another go-through later today.

No worries. You both capture this sense of "comfortable foreboding" through your winter pieces, which I think is impressive. The sound design and landscape plays a big part in that.

Very cool direction in this. Somewhat reminiscent of Polynya by bulnoka, but I liked the tiny world here for certain.

The best bitsy I've played in a good while.

Somewhat Lynchian. I enjoyed it. The sound design is really well-done for Decker.

Very cool incremental / "clicker" game. I was invested enough to finish it and do a second run-through. However, be forewarned: you can make the miners too fast. Around level 5 speed (and with other upgrades), they become so jittery that they forget to mine. It's funny in a way, but I think investing in power may be more advisable. 

Frank Sinatra

obsolete technology

good grief

Haunting yet pertinent. I'm reminded of Days of Hate by Ales Kot. 

malaise

That was that. One of my favorite games I've played this year. Really good puzzle design.

Just a couple of kitties. Straight chilling.

Beautiful. Has some Thomas Was Alone vibes to it.

Very interesting possibilities here.

Love it. It's all a cycle.

I like the idea of imposing limitations, so how about...

"one room only"

Exactly. I feel the same way. I lack the time and energy to create anything beyond a "moment" or two, but bitsy more or less lends itself to that.

I think most bitsy games should be this length. The minimalist style works well. 

futility

To this day, Don't Look Back is one of my favorite games. I love the story of Orpheus, and the game's minimalist design really does the myth justice.

Around the tree

Not at all. In my youth, I was never good at raising cattle, never enjoying it and mostly pitying the treatment they received. But the whole industry incentivizes cruelty and efficiency, so it was never something I would've been part of longterm.

As someone who grew up around this sort of thing (agriculture, stock yards, slaughterhouses), this really does capture some of the thoughts I've harbored for years fairly well.

The Secret of Monkey Island is one of the most influential games of my life. I think you captured the spirit of reading those manuals well.

Beautiful artwork: a perfect, cozy little experience.

zombies

alternating between "B" and "N" at the right moment hits nicely

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I appreciate your kind words. I sometimes write to specific songs or have tracks that are emblematic of specific moments. A year ago, I listened to this on repeat, so it certainly became a part of this project that summer. 

What a lovely encapsulation of life.

Beautiful. I really enjoy the ephemeral sense of this piece. The transitions are spot on as well.

As always, it's a pleasure to play your work. They're all so calming and meditative, and this one is no exception.

She sure appreciates it. Perhaps a sequel will be in the works down the road: "another conversation with a concerned cow."

I really enjoyed this. It's peaceful, hypnotic. Looking forward to the second part.

I do appreciate it. I mostly do little interactive fiction projects as a hobby, some serious and others comical. 
Regardless, thanks for checking them out.

Muchas gracias mi amigo. Lo siento por mi español mal, pero entiendo lo que dijo. Gracias de nuevo.