Written with the lived-in charm of somebody who clearly knows the subject. The specificity of prompts is the draw here. Bonus points for pro-union propaganda. I really like that every player has a unique (and actual) role without any of them being a game master as such. It’s also refreshing to see a TRPG written in a completely real-world setting, with offbeat but normal problems. I love a good fantasy element, but it’s not the right call for every game.
Neat, original mechanics. The combination of both cards and a block tower is an intriguing semi-random element I don’t think I’ve ever seen done quite this way before. This would be a lot of fun as a party game for six, kind of a combo board game / group narrative / RPG situation.