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gravytrain

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A member registered Mar 19, 2015 · View creator page →

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Thanks for giving the game a try! I agree with you regarding the tutorial as others had issue with this as well. Unfortunately I ran out of time to do a more guided tutorial. I will keep it in mind for the next jam!

Makes sense. I definitely had concerns about the density of the tutorial screen so I’ll keep that in mind going forward. Good to know about the currency loss issue as well.

Did this not get marked as published? It looks like you submitted in time but there’s no way to play the game. Seems cool from the screenshots so I’d be interested in trying it.

Thanks! I also thought it was funny we both ended up making tower defense games. The theme fit that type of game really well.

Appreciate the comment! What aspects did you feel were unbalanced and hard to understand? Was there not enough information or did the tutorial instructions not provide enough guidance? Something else?

Thanks for the feedback! Did you run in to that bug after losing a run then clicking “start game” again? I can’t duplicate it on my end so if you remember anything else about how it occurred let me know!

This was a neat concept. It would be nice if there was an option to disable screen shake as I had to stop playing after the first wave due to motion sickness. The dialog was really good!

Bebo was pretty fun! I had a bit of a hard time my first attempt but found the overall mechanics to be pretty interesting. You can definitely face up against some rough combos but overall very unique. Good job.

Pretty neat concept! I also thought about making a Pikmin like so I’m impressed you were able to finish it within the time period. As others said a nice refinement would be faster movement for the ducklings and not having to return each item to the very beginning as they move quite slowly but a cool concept. Nice job team!