Thanks for playing and great score!
gravytrain
Creator of
Recent community posts
Thanks for trying the game and I appreciate the feedback! I agree that some additional complexity would have made the game more interesting. Since I worked on this one solo I tried to keep the scope pretty small to ensure I could finish within the deadline but that definitely had the downside of having to keep things pretty simplistic.
Thanks for taking the time to play the game! I am really glad to hear the attributes stood out from each other. I wanted to write more unique BBCode for every attribute but ran out of time and had to settle for what is there now. If I was a better artist I think custom icons instead of emoji for each one could have really made things pop.
You weren’t the only person who struggled with the tutorial and I agree it could have been more clear and concise. Being unable to move the frogs was something I also found annoying during playtesting but didn’t have time to implement versus other polish sadly.
I originally had some enemies that used the mechanics more deeply but then became worried the game would be too difficult and frustrating to play so I scaled it back. If there had been time to implement another level it definitely would have made the mechanics more interesting.
The debris clearing is a weak point of the game and feels pointless. It felt better when I first implemented it but then realized getting to the end but losing because the debris wasn’t gone was pretty lame so I implemented the automated clearing. Sadly this essentially undoes the whole mechanic and due to a lack of balancing feedback I erred on the side of caution making it more easy in that regard (I originally had it so that you only had a bandwidth of two extra towers before you ran out of money for clearing debris but that felt so bad and just turned the game in to a boring math problem). A different method of putting pressure on the player or something else for them to do would have been a good idea! Thanks for playing!
Just gave it a go and had a good time! Level 8 was definitely a challenge as mentioned elsewhere. The art was great and the music was really well done. I especially appreciate that you put in multiple music tracks which is quite hard to do under such a limited time frame (or it was for me at least). Good usage of the theme and an interesting puzzle game. Great job by the team.
Pretty neat concept! I also thought about making a Pikmin like so I’m impressed you were able to finish it within the time period. As others said a nice refinement would be faster movement for the ducklings and not having to return each item to the very beginning as they move quite slowly but a cool concept. Nice job team!


