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GRART

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A member registered Mar 21, 2021 · View creator page →

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Never before did any game coerced me to write so much in english. You really made me stretch those creative muscles. For a while I was a hanseatic carpenter, desperately wanting to find out that baltic piratess who changed him. I'm not even mad that she evaded me all that time, I've researched ancient egyptian forays into electricity, and finally founded an university in Petersburg.

Right now your game inspired me to write one of my own, about dwarvish community stretched via innumerable generations, with only one thing connecting them to the past - their codex, written by their legates through the centuries.

Would that be okay if I based my game on your mechanics? Most of all I mean the randomisation of prompts with d10-d6. I have in mind changes to memory elements and designing it as a cooperative, collaborative game. 

Please, let me know what kind of hack would be okay for you (if any).

stellar work

Simultaneously first, biggest, and last campaign I intend to run in 5th edition of DnD. Six years of marvellous adventures in the multiverse (we did Planescape, so it was Sigil, Hades and Bytopia mostly) that taught me to hate that game as a product. I just don't want to engage with the mechanics and the system as a whole - while not particularly easy to master, it still needs constant inventions to keep things intresting.

I just ran my first session after six years of running The Campaign in D&D and I am marveled by how unrestrictive and elastic your system is. I've ran PBTA before, but the ease of character creation and incorporating OSR scenarios into Rogue are its two main appeals. The players loved it too, I've had two veterans and one RPG newbie and they all had a blast.

Thank you. 

jestem zachwycony sposobem prezentacji, winszuję

Disclaimer: I know *nothing* about sailing ships.

I adore you and your work.

Thank you very much! Will they be included in pack from now on? :)

You know, I'm using this pack today and I miss simple straight stairs!

Otherwise, thank you very much for your work :)

Czyli mapa za zasłonką, niedostępna dla graczy, którzy sami mają rysować swoją i się orientować? Bold, walczą we mnie dwa wilki: cieszenia się razem z drużyną z gimmicku i rozrywki z braku orientacji w terenie w zaskakujących okolicznościach

Pomysł mi się bardzo podoba, ale jakbyś to miał prowadzić, to jak byś to rozwiązał? Na żywo trzy okręgi położone jeden na drugim, zakryte poszczególne pomieszczenia, warstwy spięte pinezką? Czy obrót pierwszej (największej) warstwy jest niezbędny?

First time beating the game on master. The amount of time I dedicate to this game is appaling, and yet I cannot stop. Very good learning and challenge curve, increasing difficulty but staying on the predictable side of enemy moves is a great design!

Thank you for many wondrous moments :)

Cudny skład, szanuję korzystanie z zasobów Rijksmuseum <3

Czy twoim zdaniem istnieje odczuwalna różnica przy graniu na prawdziwe monety? Mam obawę że będzie to bardzo niewygodne przy stole

You can draw islands "inside" islands creating "lakes", it's not universal solution, but you coud draw two of them - one on the top island, near the church and mountain, and one on the bottom island, between mountain and house.

But you certainly drawn yourself a pickle, nice job

daily 081123

for the first time in many, many games (it is my starting position)

 

Bardzo się cieszę że cię zainteresował :)

Partnerów i Rywali wybiera się spośród członków Zespołu, czyli postaci graczy. Każdy gracz wybiera swoich, i relacje nie muszą być symetryczne, tzn ktoś kogo wybierzesz na Partnera może być wobec ciebie obojętny lub uważać cię za Rywala.

I don't know how many runs it took, but I played this game daily for at least last half year, and finally I beat it. Splendid fun, nice mindbender, right in my tastes.

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Thank you for answer! And while we are at that, what is the intended area of cover for "Nexialism" skill?

Hey,

i'm yet to playtest Meteor (but I intend to do so in the coming year), but I have question - how does Faraday Cage Suit Mod works? I couldn't seem to find it's description in pdfs and srd.

yes it is played, yes it is awesome, yes it is relaxing

thank you