czy urban fantasy na wsi to tak naprawdę rural fantasy?
GRART
Creator of
Recent community posts
Never before did any game coerced me to write so much in english. You really made me stretch those creative muscles. For a while I was a hanseatic carpenter, desperately wanting to find out that baltic piratess who changed him. I'm not even mad that she evaded me all that time, I've researched ancient egyptian forays into electricity, and finally founded an university in Petersburg.
Right now your game inspired me to write one of my own, about dwarvish community stretched via innumerable generations, with only one thing connecting them to the past - their codex, written by their legates through the centuries.
Would that be okay if I based my game on your mechanics? Most of all I mean the randomisation of prompts with d10-d6. I have in mind changes to memory elements and designing it as a cooperative, collaborative game.
Please, let me know what kind of hack would be okay for you (if any).
Simultaneously first, biggest, and last campaign I intend to run in 5th edition of DnD. Six years of marvellous adventures in the multiverse (we did Planescape, so it was Sigil, Hades and Bytopia mostly) that taught me to hate that game as a product. I just don't want to engage with the mechanics and the system as a whole - while not particularly easy to master, it still needs constant inventions to keep things intresting.
I just ran my first session after six years of running The Campaign in D&D and I am marveled by how unrestrictive and elastic your system is. I've ran PBTA before, but the ease of character creation and incorporating OSR scenarios into Rogue are its two main appeals. The players loved it too, I've had two veterans and one RPG newbie and they all had a blast.
Thank you.















