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Graphcalibur

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A member registered Oct 30, 2019 · View creator page →

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(2 edits)

Thanks for the feedback!

Having free movement was an intentional design choice since I wanted there to be a bit of execution skill involved in lining yourself up correctly.  It's also crucial to a few of the puzzles. I do agree though that it's too easy to overshoot which can be frustrating. If I were to improve on the game, I would probably give the player the option to slow down their movement so they can have greater control.