Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Grahnicus

13
Posts
3
Followers
1
Following
A member registered Mar 09, 2024 · View creator page →

Creator of

Recent community posts

Would you believe me if I said I didn't playtest much (especially later into the game)? I know I would! (but then again I made it...)

From my experience at around level 30 the enemies only then start becoming a challenge on all fronts, exept health. Why? The enemies don't have enough max health and you gain wayyy too much damage with damage and attack speed upgrades (but attack speed kinda sucks, because of the heat increase being greater than the attack speed increase). Good news: I took some time to balance it and make it more enjoyable. Bad news: I did it after the submission period ended, so the balance tweaked (plus a little bit extra) version will only be avaliable after the rating period has ended.

I'm glad you enjoyed my little creation -- thank you!

"Mega slop is evil and wants all your money, so why aren't we putting regulations in place against such companies to protect our people?" -- Some guy advocating against the slop, probably.

All jokes aside, thank you for enjoying my submision!

I didn't really playtest until after the jam ended, but I'm working on it! The enemies are very squishy in the current version and damage upgrades way too strong. Right now I have a newer build in progress for when after the rating period is finished that is more balanced and will have less placeholder gray boxes.

I generally think of the backstory/lore of games/projects I work on -- even if most of the time they end up taking a more lighthearted and silly direction, with some notes of underlying seriousness (not at all a bad thing! and a lot of people love that kind of writing). I really enjoyed writing the backstory, so I am glad to hear people are enjoying reading it!

Thanks for the feedback :)

You would be correct, there is no visual tell of enemies being hit -- there is only audio feedback. It is something I should add, as while only audio feedback might be good enough for some poeple, it isn't for everyone (and is rather inaccessible). I shall work on it for a new build after the rating period has ended.

Thank you!

The mech being a van came from me being unable to draw/model a mech and having a low poly van model with a minigun lying around that I repurposed. it's also fitting, because it is very much something Ronnie would do.

Yeah the blurryness is most likey a bug to do with how I am achieving the low resolution look (rendering camera to render texture). I want to try to find a fix for the issue that I can release after the rating period is over, but it'll be a pain because of how loonnngggg it takes to build the web build with Unity.

(2 edits)

Agreed, really needed a tutorial of sorts. That was is the concept, but plans change as you realise you planned too much. Oh well
At least you liked the art I threw together!

Maybe Fred will teach you the ropes after the Jam ends :)

Took me while to figure out what to do, but after that it was quite cool figuring out what sound happens when (as a non-musician). One bit of polish I personally would of liked is when you press an ear button (sorry for not knowing the terminology), but you already have another one selected, switch the selection to the new one instead of doing nothing (if that made sense).

I absolutely love the visualizer in the background and the music is phenomenal, good job!

Actually quite fun despite me sucking at the rythm part!
I also Love the silly atmosphere, good job!

Neat game, was very relaxing to sort out baggage with the great music.

Only things I don't like is that selecting items can feel a bit off and if you have 2 VIP's, their baggage looks identical but has to go to the right one.

Overall, good job!

Yeah, I agree that it doesn't really fit the theme. Although it did fit a bit better in the concept, it is still a neat little game. And yes, the brick sadly doesn't have much visual feedback, ideally would've played a sound when you're pulling it out.

But all that said, I appreciate the comment. Thank you!

Thank you!

The reason why the person has annoying collision is because I had him render ontop of the player and didn't want it to break immersion. I think I should've had him against the wall and instead render below the player.

Thank you! I also felt the swarming (avoiding the swarm after a few waves just feels like luck), but I didn't think to fix it (very bright, I know).

Fair, I just feared that the enemies popping into existence would be to jarring (but now that I think of it, it would of been masked by the upgrade menu...) so I just spawned them off screen as I didn't feel like making a spawn animation.

Inside the dome thingy I builtGreat game so far and and see its potential. but some issues I have found were:
crouching makes me feel nauseous; water z-fights with the block beneath it; if you jump into a block above you, your camera phases though a bit; lack of  friction makes movement feel not very smooth; slabs placement can be a bit confusing as well as slabs placement collision is the size of a full block;
Lastly just a few features that are probably planned, unique block placement and break sounds, visualization of what you are currently holding, better UI and Hud, water physics (and waterlogging) and doors.
I am grateful to be giving feedback and being part of early development of the game, can't wait to see what it'll be like later in development!Dome thingy I built